OpenSceneGraph/doc/doc++/osg/TextureObjectManager.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::Texture::TextureObjectManager</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture::TextureObjectManager</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CTextureObjectManager,MTextureObjectManager.html">
<param name=before value="M,M">
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.240.94.11">_expiryDelay</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A> <B><A HREF="#DOC.2.240.94.12">_textureObjectListMap</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>OpenThreads::Mutex <B><A HREF="#DOC.2.240.94.13">_mutex</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.240.94.1">TextureObjectManager</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* <B><A HREF="#DOC.2.240.94.2">generateTextureObject</A></B>(unsigned int contextID, GLenum target)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* <B><A HREF="#DOC.2.240.94.3">generateTextureObject</A></B>(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* <B><A HREF="#DOC.2.240.94.4">reuseTextureObject</A></B>(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TextureObject.html">TextureObject</A>* <B><A HREF="#DOC.2.240.94.5">reuseOrGenerateTextureObject</A></B>(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.94.6">addTextureObjects</A></B>(<!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A>&amp; toblm)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.94.7">addTextureObjectsFrom</A></B>(<!1><A HREF="Texture.html">Texture</A>&amp; texture)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.240.94.8">flushTextureObjects</A></B>(unsigned int contextID, double currentTime, double&amp; availableTime)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.240.94.9">setExpiryDelay</A></B>(double expiryDelay)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.240.94.10">getExpiryDelay</A></B>() const
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<H2>Documentation</H2>
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<A NAME="TextureObjectManager"></A>
<A NAME="DOC.2.240.94.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TextureObjectManager()</B></TT>
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<A NAME="generateTextureObject"></A>
<A NAME="DOC.2.240.94.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* generateTextureObject(unsigned int contextID, GLenum target)</B></TT>
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<A NAME="generateTextureObject"></A>
<A NAME="DOC.2.240.94.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* generateTextureObject(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)</B></TT>
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<A NAME="reuseTextureObject"></A>
<A NAME="DOC.2.240.94.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="TextureObject.html">TextureObject</A>* reuseTextureObject(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)</B></TT>
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<A NAME="reuseOrGenerateTextureObject"></A>
<A NAME="DOC.2.240.94.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TextureObject.html">TextureObject</A>* reuseOrGenerateTextureObject(unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei depth, GLint border)</B></TT>
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<A NAME="addTextureObjects"></A>
<A NAME="DOC.2.240.94.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void addTextureObjects(<!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A>&amp; toblm)</B></TT>
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<A NAME="addTextureObjectsFrom"></A>
<A NAME="DOC.2.240.94.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void addTextureObjectsFrom(<!1><A HREF="Texture.html">Texture</A>&amp; texture)</B></TT>
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<A NAME="flushTextureObjects"></A>
<A NAME="DOC.2.240.94.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void flushTextureObjects(unsigned int contextID, double currentTime, double&amp; availableTime)</B></TT>
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<A NAME="setExpiryDelay"></A>
<A NAME="DOC.2.240.94.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setExpiryDelay(double expiryDelay)</B></TT>
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<A NAME="getExpiryDelay"></A>
<A NAME="DOC.2.240.94.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getExpiryDelay() const </B></TT>
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<A NAME="_expiryDelay"></A>
<A NAME="DOC.2.240.94.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _expiryDelay</B></TT>
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<A NAME="_textureObjectListMap"></A>
<A NAME="DOC.2.240.94.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A> _textureObjectListMap</B></TT>
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<A NAME="_mutex"></A>
<A NAME="DOC.2.240.94.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>OpenThreads::Mutex _mutex</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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