335 lines
15 KiB
HTML
335 lines
15 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class osg::TessellationHints</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<BODY BGCOLOR="#ffffff">
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<H2>class <A HREF="#DOC.DOCU">osg::TessellationHints</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CTessellationHints,MTessellationHints.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.218.4">TessellationMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.218.1">TessellationHints</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.218.2">TessellationHints</A></B>(const <!1><A HREF="TessellationHints.html#DOC.2.218.2">TessellationHints</A>& tess, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.218.3">META_Object</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.5">setTessellationMode</A></B>(<!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> mode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> <B><A HREF="#DOC.2.218.6">getTessellationMode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.7">setDetailRatio</A></B>(float ratio)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.218.8">getDetailRatio</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.9">setTargetNumFaces</A></B>(unsigned int target)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.218.10">getTargetNumFaces</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.11">setCreateFrontFace</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.12">getCreateFrontFace</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.13">setCreateBackFace</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.14">getCreateBackFace</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.15">setCreateNormals</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.16">getCreateNormals</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.17">setCreateTextureCoords</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.18">getCreateTextureCoords</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.19">setCreateTop</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.20">getCreateTop</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.21">setCreateBody</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.22">getCreateBody</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.218.23">setCreateBottom</A></B>(bool on)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.218.24">getCreateBottom</A></B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> <B><A HREF="#DOC.2.218.26">_TessellationMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.218.27">_detailRatio</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.218.28">_targetNumFaces</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.29">_createFrontFace</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.30">_createBackFace</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.31">_createNormals</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.32">_createTextureCoords</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.33">_createTop</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.34">_createBody</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.218.35">_createBottom</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.218.25">~TessellationHints</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="TessellationHints"></A>
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<A NAME="DOC.2.218.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TessellationHints"></A>
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<A NAME="DOC.2.218.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints(const <!1><A HREF="TessellationHints.html#DOC.2.218.2">TessellationHints</A>& tess, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Object"></A>
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<A NAME="DOC.2.218.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TessellationMode"></A>
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<A NAME="DOC.2.218.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TessellationMode</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="USE_SHAPE_DEFAULTS"></A>
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<A NAME="DOC.2.218.4.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_SHAPE_DEFAULTS</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="USE_TARGET_NUM_FACES"></A>
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<A NAME="DOC.2.218.4.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_TARGET_NUM_FACES</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setTessellationMode"></A>
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<A NAME="DOC.2.218.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTessellationMode(<!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> mode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getTessellationMode"></A>
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<A NAME="DOC.2.218.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> getTessellationMode() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setDetailRatio"></A>
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<A NAME="DOC.2.218.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDetailRatio(float ratio)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDetailRatio"></A>
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<A NAME="DOC.2.218.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getDetailRatio() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setTargetNumFaces"></A>
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<A NAME="DOC.2.218.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTargetNumFaces(unsigned int target)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getTargetNumFaces"></A>
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<A NAME="DOC.2.218.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getTargetNumFaces() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateFrontFace"></A>
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<A NAME="DOC.2.218.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateFrontFace(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateFrontFace"></A>
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<A NAME="DOC.2.218.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateFrontFace() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateBackFace"></A>
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<A NAME="DOC.2.218.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBackFace(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateBackFace"></A>
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<A NAME="DOC.2.218.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBackFace() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateNormals"></A>
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<A NAME="DOC.2.218.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateNormals(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateNormals"></A>
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<A NAME="DOC.2.218.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateNormals() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateTextureCoords"></A>
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<A NAME="DOC.2.218.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTextureCoords(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateTextureCoords"></A>
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<A NAME="DOC.2.218.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTextureCoords() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateTop"></A>
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<A NAME="DOC.2.218.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTop(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateTop"></A>
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<A NAME="DOC.2.218.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTop() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateBody"></A>
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<A NAME="DOC.2.218.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBody(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateBody"></A>
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<A NAME="DOC.2.218.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBody() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setCreateBottom"></A>
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<A NAME="DOC.2.218.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBottom(bool on)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCreateBottom"></A>
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<A NAME="DOC.2.218.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBottom() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~TessellationHints"></A>
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<A NAME="DOC.2.218.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~TessellationHints()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_TessellationMode"></A>
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<A NAME="DOC.2.218.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TessellationHints.html#DOC.2.218.4">TessellationMode</A> _TessellationMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_detailRatio"></A>
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<A NAME="DOC.2.218.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _detailRatio</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_targetNumFaces"></A>
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<A NAME="DOC.2.218.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _targetNumFaces</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createFrontFace"></A>
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<A NAME="DOC.2.218.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createFrontFace</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createBackFace"></A>
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<A NAME="DOC.2.218.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBackFace</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createNormals"></A>
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<A NAME="DOC.2.218.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createNormals</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createTextureCoords"></A>
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<A NAME="DOC.2.218.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTextureCoords</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createTop"></A>
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<A NAME="DOC.2.218.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTop</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createBody"></A>
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<A NAME="DOC.2.218.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBody</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_createBottom"></A>
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<A NAME="DOC.2.218.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBottom</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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