OpenSceneGraph/doc/doc++/osg/RefMatrixf.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osg::RefMatrixf</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::RefMatrixf</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CMatrixf,MMatrixf.html,CReferenced,MReferenced.html,CObject,MObject.html,CRefMatrixf,MRefMatrixf.html">
<param name=before value="M,M,M,M">
<param name=after value="Ml_,Md_||,MD_,M">
<param name=indent value="1,0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.146.1">RefMatrixf</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.146.2">RefMatrixf</A></B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; other)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.146.3">RefMatrixf</A></B>( const <!1><A HREF="Matrixd.html">Matrixd</A>&amp; other)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.146.4">RefMatrixf</A></B>( const <!1><A HREF="RefMatrixf.html#DOC.2.146.4">RefMatrixf</A>&amp; other)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.146.5">RefMatrixf</A></B>( Matrixf::value_type const* const def )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.146.6">RefMatrixf</A></B>( Matrixf::value_type a00, Matrixf::value_type a01, Matrixf::value_type a02, Matrixf::value_type a03, Matrixf::value_type a10, Matrixf::value_type a11, Matrixf::value_type a12, Matrixf::value_type a13, Matrixf::value_type a20, Matrixf::value_type a21, Matrixf::value_type a22, Matrixf::value_type a23, Matrixf::value_type a30, Matrixf::value_type a31, Matrixf::value_type a32, Matrixf::value_type a33)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.146.7">cloneType</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.146.8">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.146.9">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.146.10">libraryName</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.146.11">className</A></B>() const
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.146.12">~RefMatrixf</A></B>()
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<HR><H3>Inherited from <A HREF="Matrixf.html">Matrixf</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>int <B>compare</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m) const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>&amp; <B>operator()</B>(int row, int col)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <B>operator()</B>(int row, int col) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>valid</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isNaN</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>set</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; rhs)
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<IMG ALT="o" SRC=icon2.gif>void <B>set</B>(const <!1><A HREF="Matrixd.html">Matrixd</A>&amp; rhs)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>set</B>(float const* const <!1><A HREF="Matrixf.html#DOC.2.145.27">ptr</A>)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>set</B>(double const* const <!1><A HREF="Matrixf.html#DOC.2.145.27">ptr</A>)
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<IMG ALT="o" SRC=icon2.gif>void <B>set</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a00, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a01, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a02, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a03, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a10, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a11, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a12, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a13, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a20, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a21, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a22, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a23, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a30, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a31, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a32, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> a33)
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<IMG ALT="o" SRC=icon2.gif>void <B>set</B>(const <!1><A HREF="Quat.html">Quat</A>&amp; q)
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<IMG ALT="o" SRC=icon2.gif>void <B>get</B>(<!1><A HREF="Quat.html">Quat</A>&amp; q) const
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>* <B>ptr</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>* <B>ptr</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>makeIdentity</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>makeScale</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeScale</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeTranslate</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeTranslate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; from, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; to )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; from, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; to )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A> )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis3)
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis3)
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<IMG ALT="o" SRC=icon2.gif>void <B>makeOrtho</B>(double left, double right, double bottom, double top, double zNear, double zFar)
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<IMG ALT="o" SRC=icon2.gif>bool <B>getOrtho</B>(double&amp; left, double&amp; right, double&amp; bottom, double&amp; top, double&amp; zNear, double&amp; zFar) const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>makeOrtho2D</B>(double left, double right, double bottom, double top)
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<IMG ALT="o" SRC=icon2.gif>void <B>makeFrustum</B>(double left, double right, double bottom, double top, double zNear, double zFar)
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<IMG ALT="o" SRC=icon2.gif>bool <B>getFrustum</B>(double&amp; left, double&amp; right, double&amp; bottom, double&amp; top, double&amp; zNear, double&amp; zFar) const
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<IMG ALT="o" SRC=icon2.gif>void <B>makePerspective</B>(double fovy, double <!1><A HREF="Viewport.html#DOC.2.278.13">aspectRatio</A>, double zNear, double zFar)
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<IMG ALT="o" SRC=icon2.gif>bool <B>getPerspective</B>(double&amp; fovy, double&amp; <!1><A HREF="Viewport.html#DOC.2.278.13">aspectRatio</A>, double&amp; zNear, double&amp; zFar) const
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<IMG ALT="o" SRC=icon2.gif>void <B>makeLookAt</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; eye, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; up)
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<IMG ALT="o" SRC=icon2.gif>void <B>getLookAt</B>(<!1><A HREF="Vec3f.html">Vec3f</A>&amp; eye, <!1><A HREF="Vec3f.html">Vec3f</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, <!1><A HREF="Vec3f.html">Vec3f</A>&amp; up, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> lookDistance=1.0f) const
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<IMG ALT="o" SRC=icon2.gif>void <B>getLookAt</B>(<!1><A HREF="Vec3d.html">Vec3d</A>&amp; eye, <!1><A HREF="Vec3d.html">Vec3d</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, <!1><A HREF="Vec3d.html">Vec3d</A>&amp; up, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> lookDistance=1.0f) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>invert</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; rhs)
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<IMG ALT="o" SRC=icon2.gif>bool <B>invert_4x4_orig</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>bool <B>invert_4x4_new</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>identity</B>( void )
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; sv)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; sv)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sx, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sy, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sz)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; dv)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; dv)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; from, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; to)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; from, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; to)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis3)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis3)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( const <!1><A HREF="Quat.html">Quat</A>&amp; quat)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>inverse</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; matrix)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>ortho</B>(double left, double right, double bottom, double top, double zNear, double zFar)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>ortho2D</B>(double left, double right, double bottom, double top)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>frustum</B>(double left, double right, double bottom, double top, double zNear, double zFar)
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<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>perspective</B>(double fovy, double <!1><A HREF="Viewport.html#DOC.2.278.13">aspectRatio</A>, double zNear, double zFar)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>lookAt</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; eye, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; up)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Matrixf.html">Matrixf</A> <B>lookAt</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; eye, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; up)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setTrans</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> tx, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> ty, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> tz )
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setTrans</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setTrans</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>getTrans</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>getScale</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Vec3f.html">Vec3f</A> <B>transform3x3</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v, const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Vec3d.html">Vec3d</A> <B>transform3x3</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v, const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Vec3f.html">Vec3f</A> <B>transform3x3</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static <!1><A HREF="Vec3d.html">Vec3d</A> <B>transform3x3</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>mult</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp;, const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; )
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>preMult</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; )
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>postMult</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>operator *= </B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; other )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>operator * </B>( const <!1><A HREF="Matrixf.html">Matrixf</A> &amp;m ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>identity</B>(void)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>(<!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sx, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sy, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> sz)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>scale</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>(<!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> tx, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> ty, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> tz)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>translate</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( const <!1><A HREF="Quat.html">Quat</A>&amp; q )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>(<!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A> )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>(<!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>(<!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; axis3)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>( <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle1, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis1, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle2, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis2, <!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> angle3, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; axis3)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; from, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; to )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>rotate</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; from, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; to )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>inverse</B>( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; matrix)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>ortho</B>(double left, double right, double bottom, double top, double zNear, double zFar)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>ortho2D</B>(double left, double right, double bottom, double top)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>frustum</B>(double left, double right, double bottom, double top, double zNear, double zFar)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>perspective</B>(double fovy, double <!1><A HREF="Viewport.html#DOC.2.278.13">aspectRatio</A>, double zNear, double zFar)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>lookAt</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; eye, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; up)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Matrixf.html">Matrixf</A> <B>lookAt</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; eye, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; <!1><A HREF="BoundingSphere.html#DOC.2.47.8">center</A>, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; up)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3f.html">Vec3f</A> <B>postMult</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>postMult</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3f.html">Vec3f</A> <B>preMult</B>( const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>preMult</B>( const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4f.html">Vec4f</A> <B>postMult</B>( const <!1><A HREF="Vec4f.html">Vec4f</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4d.html">Vec4d</A> <B>postMult</B>( const <!1><A HREF="Vec4d.html">Vec4d</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4f.html">Vec4f</A> <B>preMult</B>( const <!1><A HREF="Vec4f.html">Vec4f</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4d.html">Vec4d</A> <B>preMult</B>( const <!1><A HREF="Vec4d.html">Vec4d</A>&amp; v ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3f.html">Vec3f</A> <B>transform3x3</B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v, const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>transform3x3</B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v, const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3f.html">Vec3f</A> <B>transform3x3</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m, const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>transform3x3</B>(const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; m, const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3f.html">Vec3f</A> <B>operator* </B>(const <!1><A HREF="Vec3f.html">Vec3f</A>&amp; v) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3d.html">Vec3d</A> <B>operator* </B>(const <!1><A HREF="Vec3d.html">Vec3d</A>&amp; v) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4f.html">Vec4f</A> <B>operator* </B>(const <!1><A HREF="Vec4f.html">Vec4f</A>&amp; v) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec4d.html">Vec4d</A> <B>operator* </B>(const <!1><A HREF="Vec4d.html">Vec4d</A>&amp; v) const
</DL></P>
<P><DL>
<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef float <B>value_type</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Matrixf.html#DOC.2.145.1">value_type</A> <B>_mat</B>[4][4]
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RefMatrixf()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RefMatrixf( const <!1><A HREF="Matrixf.html">Matrixf</A>&amp; other)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RefMatrixf( const <!1><A HREF="Matrixd.html">Matrixd</A>&amp; other)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RefMatrixf( const <!1><A HREF="RefMatrixf.html#DOC.2.146.4">RefMatrixf</A>&amp; other)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit RefMatrixf( Matrixf::value_type const* const def )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RefMatrixf"></A>
<A NAME="DOC.2.146.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RefMatrixf( Matrixf::value_type a00, Matrixf::value_type a01, Matrixf::value_type a02, Matrixf::value_type a03, Matrixf::value_type a10, Matrixf::value_type a11, Matrixf::value_type a12, Matrixf::value_type a13, Matrixf::value_type a20, Matrixf::value_type a21, Matrixf::value_type a22, Matrixf::value_type a23, Matrixf::value_type a30, Matrixf::value_type a31, Matrixf::value_type a32, Matrixf::value_type a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.146.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.146.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.146.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="libraryName"></A>
<A NAME="DOC.2.146.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.146.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~RefMatrixf"></A>
<A NAME="DOC.2.146.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RefMatrixf()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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