OpenSceneGraph/doc/doc++/osg/PrimitiveIndexFunctor.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osg::Drawable::PrimitiveIndexFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::Drawable::PrimitiveIndexFunctor</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.93.58.1">~PrimitiveIndexFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.2">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.3">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.4">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.5">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.6">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.7">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.8">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.9">begin</A></B>(GLenum mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.10">vertex</A></B>(unsigned int pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.58.11">end</A></B>()
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<H2>Documentation</H2>
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<A NAME="~PrimitiveIndexFunctor"></A>
<A NAME="DOC.2.93.58.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PrimitiveIndexFunctor()</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.58.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* vertices)</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.58.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.58.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* vertices)</B></TT>
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<A NAME="drawArrays"></A>
<A NAME="DOC.2.93.58.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.93.58.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.93.58.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.93.58.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="begin"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.58.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(unsigned int pos)</B></TT>
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<A NAME="end"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end()</B></TT>
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