324 lines
14 KiB
HTML
324 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGGLUT_EXPORT osgGLUT::GLUTEventAdapter</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGGLUT_EXPORT <A HREF="#DOC.DOCU">osgGLUT::GLUTEventAdapter</A></H2></H2><BLOCKQUOTE>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="MosgUtil::GUIEventAdapter,M,CGLUTEventAdapter,MGLUTEventAdapter.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.1.1">GLUTEventAdapter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.1.2">~GLUTEventAdapter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual EventType <B><A HREF="#DOC.6.1.3">getEventType</A></B>() const
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<DD><I>Get the EventType of the GUI event</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.4">getKey</A></B>() const
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<DD><I>key pressed, return -1 if inapropriate for this event.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.5">getButton</A></B>() const
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<DD><I>button pressed/released, return -1 if inappropriate for this event</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.6">getXmin</A></B>() const
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<DD><I>window minimum x.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.7">getXmax</A></B>() const
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<DD><I>window maximum x.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.8">getYmin</A></B>() const
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<DD><I>window minimum y.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.9">getYmax</A></B>() const
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<DD><I>window maximum y.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.10">getX</A></B>() const
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<DD><I>current mouse x position</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.11">getY</A></B>() const
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<DD><I>current mouse y position</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.6.1.12">getButtonMask</A></B>() const
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<DD><I>current mouse button state </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.6.1.13">time</A></B>() const
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<DD><I>time in seconds of event.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.6.1.14">setWindowSize</A></B>(int Xmin, int Ymin, int Xmax, int Ymax)
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<DD><I>static method for setting window dimensions</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.6.1.15">setButtonMask</A></B>(unsigned int buttonMask)
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<DD><I>static method for setting button state</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.16">adaptResize</A></B>(float t, int Xmin, int Ymin, int Xmax, int Ymax)
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<DD><I>method for adapting resize events.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.17">adaptMouseMotion</A></B>(float t, int x, int y)
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<DD><I>method for adapting mouse motion events whilst mouse buttons are pressed</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.18">adaptMousePassiveMotion</A></B>(float t, int x, int y)
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<DD><I>method for adapting mouse motion events whilst no mouse button are pressed</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.19">adaptMouse</A></B>(float t, int button, int state, int x, int y)
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<DD><I>method for adapting mouse button pressed/released events</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.20">adaptKeyboard</A></B>(float t, unsigned char key, int x, int y )
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<DD><I>method for adapting keyboard events</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.21">adaptFrame</A></B>(float t)
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<DD><I>method for adapting frame events, ie.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.1.22">copyStaticVariables</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>EventType <B><A HREF="#DOC.6.1.23">_eventType</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.24">_key</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.25">_button</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.26">_Xmin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.27">_Xmax</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.28">_Ymin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.29">_Ymax</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.30">_mx</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.31">_my</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.6.1.32">_buttonMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.6.1.33">_time</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static unsigned int <B><A HREF="#DOC.6.1.34">_s_accumulatedButtonMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.35">_s_Xmin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.36">_s_Xmax</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.37">_s_Ymin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.38">_s_Ymax</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.39">_s_mx</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.6.1.40">_s_my</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</BLOCKQUOTE>
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<DL>
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<A NAME="GLUTEventAdapter"></A>
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<A NAME="DOC.6.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GLUTEventAdapter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~GLUTEventAdapter"></A>
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<A NAME="DOC.6.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~GLUTEventAdapter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getEventType"></A>
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<A NAME="DOC.6.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual EventType getEventType() const </B></TT>
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<DD>Get the EventType of the GUI event
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<DL><DT><DD></DL><P>
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<A NAME="getKey"></A>
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<A NAME="DOC.6.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getKey() const </B></TT>
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<DD>key pressed, return -1 if inapropriate for this event.
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<DL><DT><DD></DL><P>
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<A NAME="getButton"></A>
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<A NAME="DOC.6.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getButton() const </B></TT>
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<DD>button pressed/released, return -1 if inappropriate for this event
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<DL><DT><DD></DL><P>
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<A NAME="getXmin"></A>
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<A NAME="DOC.6.1.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmin() const </B></TT>
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<DD>window minimum x.
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<DL><DT><DD></DL><P>
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<A NAME="getXmax"></A>
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<A NAME="DOC.6.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmax() const </B></TT>
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<DD>window maximum x.
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<DL><DT><DD></DL><P>
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<A NAME="getYmin"></A>
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<A NAME="DOC.6.1.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmin() const </B></TT>
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<DD>window minimum y.
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<DL><DT><DD></DL><P>
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<A NAME="getYmax"></A>
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<A NAME="DOC.6.1.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmax() const </B></TT>
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<DD>window maximum y.
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<DL><DT><DD></DL><P>
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<A NAME="getX"></A>
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<A NAME="DOC.6.1.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getX() const </B></TT>
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<DD>current mouse x position
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<DL><DT><DD></DL><P>
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<A NAME="getY"></A>
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<A NAME="DOC.6.1.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getY() const </B></TT>
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<DD>current mouse y position
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<DL><DT><DD></DL><P>
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<A NAME="getButtonMask"></A>
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<A NAME="DOC.6.1.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual unsigned int getButtonMask() const </B></TT>
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<DD>current mouse button state
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<DL><DT><DD></DL><P>
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<A NAME="time"></A>
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<A NAME="DOC.6.1.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float time() const </B></TT>
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<DD>time in seconds of event.
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<DL><DT><DD></DL><P>
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<A NAME="setWindowSize"></A>
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<A NAME="DOC.6.1.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
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<DD>static method for setting window dimensions
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<DL><DT><DD></DL><P>
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<A NAME="setButtonMask"></A>
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<A NAME="DOC.6.1.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setButtonMask(unsigned int buttonMask)</B></TT>
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<DD>static method for setting button state
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<DL><DT><DD></DL><P>
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<A NAME="adaptResize"></A>
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<A NAME="DOC.6.1.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
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<DD>method for adapting resize events.
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<DL><DT><DD></DL><P>
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<A NAME="adaptMouseMotion"></A>
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<A NAME="DOC.6.1.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouseMotion(float t, int x, int y)</B></TT>
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<DD>method for adapting mouse motion events whilst mouse buttons are pressed
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<DL><DT><DD></DL><P>
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<A NAME="adaptMousePassiveMotion"></A>
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<A NAME="DOC.6.1.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMousePassiveMotion(float t, int x, int y)</B></TT>
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<DD>method for adapting mouse motion events whilst no mouse button are pressed
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<DL><DT><DD></DL><P>
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<A NAME="adaptMouse"></A>
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<A NAME="DOC.6.1.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouse(float t, int button, int state, int x, int y)</B></TT>
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<DD>method for adapting mouse button pressed/released events
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<DL><DT><DD></DL><P>
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<A NAME="adaptKeyboard"></A>
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<A NAME="DOC.6.1.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptKeyboard(float t, unsigned char key, int x, int y )</B></TT>
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<DD>method for adapting keyboard events
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<DL><DT><DD></DL><P>
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<A NAME="adaptFrame"></A>
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<A NAME="DOC.6.1.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptFrame(float t)</B></TT>
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<DD>method for adapting frame events, ie. iddle/display callback.
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<DL><DT><DD></DL><P>
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<A NAME="copyStaticVariables"></A>
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<A NAME="DOC.6.1.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyStaticVariables()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_eventType"></A>
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<A NAME="DOC.6.1.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>EventType _eventType</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_key"></A>
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<A NAME="DOC.6.1.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _key</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_button"></A>
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<A NAME="DOC.6.1.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _button</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_Xmin"></A>
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<A NAME="DOC.6.1.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmin</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_Xmax"></A>
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<A NAME="DOC.6.1.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmax</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_Ymin"></A>
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<A NAME="DOC.6.1.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymin</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_Ymax"></A>
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<A NAME="DOC.6.1.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymax</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_mx"></A>
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<A NAME="DOC.6.1.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mx</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_my"></A>
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<A NAME="DOC.6.1.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _my</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_buttonMask"></A>
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<A NAME="DOC.6.1.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _buttonMask</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_time"></A>
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<A NAME="DOC.6.1.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _time</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_accumulatedButtonMask"></A>
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<A NAME="DOC.6.1.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static unsigned int _s_accumulatedButtonMask</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_Xmin"></A>
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<A NAME="DOC.6.1.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmin</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_Xmax"></A>
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<A NAME="DOC.6.1.36"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmax</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_Ymin"></A>
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<A NAME="DOC.6.1.37"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymin</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_Ymax"></A>
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<A NAME="DOC.6.1.38"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymax</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_mx"></A>
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<A NAME="DOC.6.1.39"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_mx</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s_my"></A>
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<A NAME="DOC.6.1.40"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_my</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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