OpenSceneGraph/include/osgParticle
Robert Osfield d3d0859b4c From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.

My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).

Attachment contains all changed Export files in their original locations."
2011-03-09 14:15:04 +00:00
..
AccelOperator Updated copyright years. 2006-07-18 15:21:48 +00:00
AngularAccelOperator Updated copyright years. 2006-07-18 15:21:48 +00:00
AngularDampingOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
BounceOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
BoxPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
CenteredPlacer Updated copyright years. 2006-07-18 15:21:48 +00:00
CompositePlacer Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2010-11-22 19:38:18 +00:00
ConnectedParticleSystem Removed deprecated drawImplementation(State&) method from Drawable and Drawable::DrawCallback 2007-03-28 11:30:38 +00:00
ConstantRateCounter Updated copyright years. 2006-07-18 15:21:48 +00:00
Counter Updated copyright years. 2006-07-18 15:21:48 +00:00
DampingOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
DomainOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Emitter Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
ExplosionDebrisEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
ExplosionEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
ExplosionOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Export From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
FireEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
FluidFrictionOperator Updated copyright years. 2006-07-18 15:21:48 +00:00
FluidProgram From Paul Melis, fixes to spelling mistakes/typos. 2007-07-11 15:51:17 +00:00
ForceOperator Updated copyright years. 2006-07-18 15:21:48 +00:00
Interpolator Updated copyright years. 2006-07-18 15:21:48 +00:00
LinearInterpolator Updated copyright years. 2006-07-18 15:21:48 +00:00
ModularEmitter Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
ModularProgram Updated copyright years. 2006-07-18 15:21:48 +00:00
MultiSegmentPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
Operator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
OrbitOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Particle From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
ParticleEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
ParticleProcessor Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
ParticleSystem Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
ParticleSystemUpdater Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Placer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
PointPlacer Updated copyright years. 2006-07-18 15:21:48 +00:00
PrecipitationEffect From Wang Rui, "Changes: 2010-01-27 17:09:05 +00:00
Program Updated copyright years. 2006-07-18 15:21:48 +00:00
RadialShooter Updated copyright years. 2006-07-18 15:21:48 +00:00
RandomRateCounter From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)." 2010-11-04 11:39:47 +00:00
range Separated OperationsThread out from the GraphicsThread header and introduced 2007-07-09 19:04:36 +00:00
SectorPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
SegmentPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
Shooter Updated copyright years. 2006-07-18 15:21:48 +00:00
SinkOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
SmokeEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
SmokeTrailEffect Added explicit to ParticleEffect constructors 2007-01-12 22:01:56 +00:00
VariableRateCounter Updated copyright years. 2006-07-18 15:21:48 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00