b2c7bacfe9
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
170 lines
6.6 KiB
C++
170 lines
6.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GEODE
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#define OSG_GEODE 1
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Drawable>
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namespace osg {
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/** A \c Geode is a "geometry node", that is, a leaf node on the scene graph
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* that can have "renderable things" attached to it. In OSG, renderable things
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* are represented by objects from the \c Drawable class, so a \c Geode is a
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* \c Node whose purpose is grouping <tt>Drawable</tt>s.
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*/
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class OSG_EXPORT Geode : public Node
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{
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public:
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typedef std::vector< ref_ptr<Drawable> > DrawableList;
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Geode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Geode(const Geode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, Geode);
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virtual Geode* asGeode() { return this; }
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virtual const Geode* asGeode() const { return this; }
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virtual void traverse(NodeVisitor& nv);
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/** Add a \c Drawable to the \c Geode.
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* If \c drawable is not \c NULL and is not contained in the \c Geode
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* then increment its reference count, add it to the drawables list and
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* dirty the bounding sphere to force it to be recomputed on the next
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* call to \c getBound().
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* @param drawable The \c Drawable to be added to the \c Geode.
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* @return \c true for success; \c false otherwise.
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*/
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virtual bool addDrawable( Drawable *drawable );
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/** Remove a \c Drawable from the \c Geode.
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* Equivalent to <tt>removeDrawable(getDrawableIndex(drawable)</tt>.
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* @param drawable The drawable to be removed.
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* @return \c true if at least one \c Drawable was removed. \c false
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* otherwise.
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*/
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virtual bool removeDrawable( Drawable *drawable );
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/** Remove <tt>Drawable</tt>(s) from the specified position in
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* <tt>Geode</tt>'s drawable list.
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* @param i The index of the first \c Drawable to remove.
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* @param numDrawablesToRemove The number of <tt>Drawable</tt> to
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* remove.
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* @return \c true if at least one \c Drawable was removed. \c false
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* otherwise.
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*/
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virtual bool removeDrawables(unsigned int i,unsigned int numDrawablesToRemove=1);
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/** Replace specified Drawable with another Drawable.
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* Equivalent to <tt>setDrawable(getDrawableIndex(origDraw),newDraw)</tt>,
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* see docs for \c setDrawable() for further details on implementation.
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*/
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virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
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/** Set \c Drawable at position \c i.
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* Decrement the reference count origGSet and increments the
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* reference count of newGset, and dirty the bounding sphere
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* to force it to recompute on next getBound() and returns true.
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* If origDrawable is not found then return false and do not
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* add newGset. If newGset is NULL then return false and do
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* not remove origGset.
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* @return \c true if set correctly, \c false on failure
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* (if node==NULL || i is out of range).
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*/
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virtual bool setDrawable( unsigned int i, Drawable* drawable );
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/** Return the number of <tt>Drawable</tt>s currently attached to the
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* \c Geode.
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*/
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inline unsigned int getNumDrawables() const { return static_cast<unsigned int>(_drawables.size()); }
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/** Return the \c Drawable at position \c i.*/
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inline Drawable* getDrawable( unsigned int i ) { return _drawables[i].get(); }
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/** Return the \c Drawable at position \c i.*/
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inline const Drawable* getDrawable( unsigned int i ) const { return _drawables[i].get(); }
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/** Return \c true if a given \c Drawable is contained within \c Geode.*/
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inline bool containsDrawable(const Drawable* gset) const
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{
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for (DrawableList::const_iterator itr=_drawables.begin();
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itr!=_drawables.end();
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++itr)
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{
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if (itr->get()==gset) return true;
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}
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return false;
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}
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/** Get the index number of \c drawable.
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* @return A value between 0 and <tt>getNumDrawables()-1</tt> if
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* \c drawable is found; if not found, then
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* <tt>getNumDrawables()</tt> is returned.
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*/
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inline unsigned int getDrawableIndex( const Drawable* drawable ) const
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{
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for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum)
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{
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if (_drawables[drawableNum]==drawable) return drawableNum;
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}
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return static_cast<unsigned int>(_drawables.size()); // drawable not found.
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}
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/** Get the list of drawables.*/
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const DrawableList& getDrawableList() const { return _drawables; }
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/** Compile OpenGL Display List for each drawable.*/
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void compileDrawables(RenderInfo& renderInfo);
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/** Return the Geode's bounding box, which is the union of all the
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* bounding boxes of the geode's drawables.*/
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inline const BoundingBox& getBoundingBox() const
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{
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if(!_boundingSphereComputed) getBound();
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return _bbox;
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}
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virtual BoundingSphere computeBound() const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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virtual ~Geode();
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mutable osg::BoundingBox _bbox;
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DrawableList _drawables;
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};
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}
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#endif
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