169bf25f77
mouse coords in osgGA::GUIEventAdapter, and ported osgGA camera manaipulators to use the new normalized values. Moved osgProducer across to tracking the window dimensions and ensure that the internals values in osgProducer::EventAdapter are kept consistent. Moved the warp pointer in Viewer across to using KeyboardMouse::positionPointer().
135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGLUT_ProducerEventAdapter
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#define OSGGLUT_ProducerEventAdapter 1
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#include <osgProducer/Export>
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#include <osgGA/GUIEventAdapter>
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#include <Producer/KeyboardMouse>
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namespace osgProducer {
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/** Class for adapting Producer events so that they can be used as input to osgGA::CameraManipulators.*/
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class OSGPRODUCER_EXPORT EventAdapter : public osgGA::GUIEventAdapter
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{
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public:
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EventAdapter();
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virtual ~EventAdapter() {}
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/** Get the EventType of the GUI event.*/
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virtual EventType getEventType() const { return _eventType; }
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/** key pressed, return -1 if inappropriate for this event. */
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virtual int getKey() const { return _key; }
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/** button pressed/released, return -1 if inappropriate for this event.*/
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virtual int getButton() const { return _button; }
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/** window minimum x. */
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virtual float getXmin() const { return _Xmin; }
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/** window maximum x. */
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virtual float getXmax() const { return _Xmax; }
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/** window minimum y. */
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virtual float getYmin() const { return _Ymin; }
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/** window maximum y. */
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virtual float getYmax() const { return _Ymax; }
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/** current mouse x position.*/
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virtual float getX() const { return _mx; }
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/** current mouse y position.*/
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virtual float getY() const { return _my; }
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/** current mouse button state */
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virtual unsigned int getButtonMask() const { return _buttonMask; }
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/** time in seconds of event. */
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virtual double time() const { return _time; }
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virtual unsigned int getModKeyMask() const { return _modKeyMask; }
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/** static method for setting window dimensions.*/
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static void setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax);
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/** static method for setting button state.*/
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static void setButtonMask(unsigned int buttonMask);
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/** method for adapting resize events. */
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void adaptResize(double t, float Xmin, float Ymin, float Xmax, float Ymax);
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/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
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void adaptMouseMotion(double t, float x, float y);
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void adaptButtonPress(double t,float x, float y, unsigned int button);
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void adaptButtonRelease(double t,float x, float y, unsigned int button);
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/** method for adapting keyboard events.*/
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void adaptKeyPress( double t, Producer::KeySymbol key);
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void adaptKeyRelease( double t, Producer::KeySymbol key);
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/** method for adapting frame events, i.e. idle/display callback.*/
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void adaptFrame(double t);
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void copyStaticVariables();
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protected:
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EventType _eventType;
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int _key;
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int _button;
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float _Xmin,_Xmax;
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float _Ymin,_Ymax;
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float _mx;
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float _my;
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unsigned int _buttonMask;
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unsigned int _modKeyMask;
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double _time;
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public:
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// used to accumulate the button mask state, it represents
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// the current button mask state, which is modified by the
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// adaptMouse() method which then copies it to value _buttonMask
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// which required the mouse buttons state at the time of the event.
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static unsigned int _s_accumulatedButtonMask;
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// used to store current button value
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static int _s_button;
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// used to store window min and max values.
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static float _s_Xmin;
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static float _s_Xmax;
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static float _s_Ymin;
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static float _s_Ymax;
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static float _s_mx;
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static float _s_my;
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static int _s_modKeyMask;
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};
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}
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#endif
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