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"The first is with Particle.cpp. I made a change so that when the lifetime is 0 (lasts forever) the sizeRange, colorRange, and alphaRange are used to create a random size, color, and alpha." "The second change is with range and SectorPlacer. The distribution of particles across the sector was not uniform. I added get_random_sqrtf() function where it is used in SectorPlacer::Place(). This seems to make the distribution uniform (at least when minimum radius is 0)." |
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bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
index.html | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribution, how to compile and run libraries and examples, and for documention open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.