330 lines
12 KiB
Java
330 lines
12 KiB
Java
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package osg.AndroidExample;
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import android.app.Dialog;
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import android.content.Context;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.*;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* A simple GLSurfaceView sub-class that demonstrate how to perform
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* OpenGL ES 3.0 rendering into a GL Surface. Note the following important
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* details:
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*
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* - The class must use a custom context factory to enable 1.0 rendering.
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* See ContextFactory class definition below.
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*
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* - The class must use a custom EGLConfigChooser to be able to select
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* an EGLConfig that supports 3.0. This is done by providing a config
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* specification to eglChooseConfig() that has the attribute
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* EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES_BIT flag
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* set. See ConfigChooser class definition below.
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*
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* - The class must select the surface's format, then choose an EGLConfig
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* that matches it exactly (with regards to red/green/blue/alpha channels
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* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
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*/
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public class EGLview extends GLSurfaceView {
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private static String TAG = "EGLview";
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private static final boolean DEBUG = false;
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public EGLview(Context context) {
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super(context);
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init(false, 16, 8);
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}
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public EGLview(Context context, AttributeSet attrs) {
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super(context,attrs);
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init(false, 16, 8);
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}
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public EGLview(Context context, boolean translucent, int depth, int stencil) {
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super(context);
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init(translucent, depth, stencil);
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}
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private void init(boolean translucent, int depth, int stencil) {
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/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
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* If we want a translucent one, we should change the surface's
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* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
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* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
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*/
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if (translucent) {
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this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
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}
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/* Setup the context factory for 2.0 rendering.
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* See ContextFactory class definition below
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*/
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setEGLContextFactory(new ContextFactory());
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/* We need to choose an EGLConfig that matches the format of
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* our surface exactly. This is going to be done in our
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* custom config chooser. See ConfigChooser class definition
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* below.
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*/
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, depth, stencil) :
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new ConfigChooser(5, 6, 5, 0, depth, stencil) );
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/* Set the renderer responsible for frame rendering */
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setRenderer(new Renderer());
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}
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private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
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Log.w(TAG, "creating OpenGL ES 3.0 context");
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checkEglError("Before eglCreateContext", egl);
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int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
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EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
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checkEglError("After eglCreateContext", egl);
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return context;
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}
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public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
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egl.eglDestroyContext(display, context);
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}
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}
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private static void checkEglError(String prompt, EGL10 egl) {
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int error;
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while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
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Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
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}
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}
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private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
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public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
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mRedSize = r;
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mGreenSize = g;
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mBlueSize = b;
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mAlphaSize = a;
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mDepthSize = depth;
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mStencilSize = stencil;
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}
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/* This EGL config specification is used to specify 1.x rendering.
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* We use a minimum size of 4 bits for red/green/blue, but will
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* perform actual matching in chooseConfig() below.
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*/
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private static int EGL_OPENGL_ES_BIT = 4;
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private static int[] s_configAttribs2 =
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{
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EGL10.EGL_RED_SIZE, 4,
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EGL10.EGL_GREEN_SIZE, 4,
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EGL10.EGL_BLUE_SIZE, 4,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL10.EGL_NONE
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};
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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/* Get the number of minimally matching EGL configurations
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*/
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int[] num_config = new int[1];
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egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
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int numConfigs = num_config[0];
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if (numConfigs <= 0) {
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throw new IllegalArgumentException("No configs match configSpec");
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}
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/* Allocate then read the array of minimally matching EGL configs
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*/
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EGLConfig[] configs = new EGLConfig[numConfigs];
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egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
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if (DEBUG) {
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printConfigs(egl, display, configs);
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}
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/* Now return the "best" one
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*/
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return chooseConfig(egl, display, configs);
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}
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs) {
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for(EGLConfig config : configs) {
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int d = findConfigAttrib(egl, display, config,
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EGL10.EGL_DEPTH_SIZE, 0);
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int s = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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// We need at least mDepthSize and mStencilSize bits
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if (d < mDepthSize || s < mStencilSize)
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continue;
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// We want an *exact* match for red/green/blue/alpha
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int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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int g = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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int b = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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int a = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
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return config;
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}
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return null;
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}
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private int findConfigAttrib(EGL10 egl, EGLDisplay display,
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EGLConfig config, int attribute, int defaultValue) {
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if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
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return mValue[0];
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}
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return defaultValue;
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}
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private void printConfigs(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs) {
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int numConfigs = configs.length;
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Log.w(TAG, String.format("%d configurations", numConfigs));
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for (int i = 0; i < numConfigs; i++) {
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Log.w(TAG, String.format("Configuration %d:\n", i));
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printConfig(egl, display, configs[i]);
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}
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}
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private void printConfig(EGL10 egl, EGLDisplay display,
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EGLConfig config) {
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int[] attributes = {
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EGL10.EGL_BUFFER_SIZE,
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EGL10.EGL_ALPHA_SIZE,
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EGL10.EGL_BLUE_SIZE,
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EGL10.EGL_GREEN_SIZE,
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EGL10.EGL_RED_SIZE,
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EGL10.EGL_DEPTH_SIZE,
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EGL10.EGL_STENCIL_SIZE,
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EGL10.EGL_CONFIG_CAVEAT,
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EGL10.EGL_CONFIG_ID,
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EGL10.EGL_LEVEL,
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EGL10.EGL_MAX_PBUFFER_HEIGHT,
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EGL10.EGL_MAX_PBUFFER_PIXELS,
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EGL10.EGL_MAX_PBUFFER_WIDTH,
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EGL10.EGL_NATIVE_RENDERABLE,
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EGL10.EGL_NATIVE_VISUAL_ID,
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EGL10.EGL_NATIVE_VISUAL_TYPE,
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0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
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EGL10.EGL_SAMPLES,
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EGL10.EGL_SAMPLE_BUFFERS,
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EGL10.EGL_SURFACE_TYPE,
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EGL10.EGL_TRANSPARENT_TYPE,
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EGL10.EGL_TRANSPARENT_RED_VALUE,
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EGL10.EGL_TRANSPARENT_GREEN_VALUE,
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EGL10.EGL_TRANSPARENT_BLUE_VALUE,
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0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
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0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
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0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
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0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
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EGL10.EGL_LUMINANCE_SIZE,
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EGL10.EGL_ALPHA_MASK_SIZE,
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EGL10.EGL_COLOR_BUFFER_TYPE,
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EGL10.EGL_RENDERABLE_TYPE,
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0x3042 // EGL10.EGL_CONFORMANT
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};
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String[] names = {
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"EGL_BUFFER_SIZE",
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"EGL_ALPHA_SIZE",
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"EGL_BLUE_SIZE",
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"EGL_GREEN_SIZE",
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"EGL_RED_SIZE",
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"EGL_DEPTH_SIZE",
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"EGL_STENCIL_SIZE",
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"EGL_CONFIG_CAVEAT",
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"EGL_CONFIG_ID",
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"EGL_LEVEL",
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"EGL_MAX_PBUFFER_HEIGHT",
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"EGL_MAX_PBUFFER_PIXELS",
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"EGL_MAX_PBUFFER_WIDTH",
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"EGL_NATIVE_RENDERABLE",
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"EGL_NATIVE_VISUAL_ID",
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"EGL_NATIVE_VISUAL_TYPE",
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"EGL_PRESERVED_RESOURCES",
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"EGL_SAMPLES",
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"EGL_SAMPLE_BUFFERS",
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"EGL_SURFACE_TYPE",
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"EGL_TRANSPARENT_TYPE",
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"EGL_TRANSPARENT_RED_VALUE",
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"EGL_TRANSPARENT_GREEN_VALUE",
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"EGL_TRANSPARENT_BLUE_VALUE",
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"EGL_BIND_TO_TEXTURE_RGB",
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"EGL_BIND_TO_TEXTURE_RGBA",
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"EGL_MIN_SWAP_INTERVAL",
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"EGL_MAX_SWAP_INTERVAL",
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"EGL_LUMINANCE_SIZE",
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"EGL_ALPHA_MASK_SIZE",
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"EGL_COLOR_BUFFER_TYPE",
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"EGL_RENDERABLE_TYPE",
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"EGL_CONFORMANT"
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};
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int[] value = new int[1];
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for (int i = 0; i < attributes.length; i++) {
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int attribute = attributes[i];
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String name = names[i];
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if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
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Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
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} else {
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// Log.w(TAG, String.format(" %s: failed\n", name));
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while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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}
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}
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}
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// Subclasses can adjust these values:
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protected int mRedSize;
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protected int mGreenSize;
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protected int mBlueSize;
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protected int mAlphaSize;
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protected int mDepthSize;
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protected int mStencilSize;
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private int[] mValue = new int[1];
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}
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private static class Renderer implements GLSurfaceView.Renderer {
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public void onDrawFrame(GL10 gl) {
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osgNativeLib.step();
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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osgNativeLib.init(width, height);
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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// Do nothing
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gl.glEnable(GL10.GL_DEPTH_TEST);
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}
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}
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}
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