3351306d80
in progress for the new support for controlling the projection matrix from within the scene graph. Also Added osg::State::getClippingVolume(), getProjectionMatrix() and getModelViewMatrix() with allows drawables to access the current projection, and model view matrices and the view frustum in local coords to the drawable.
244 lines
6.2 KiB
C++
244 lines
6.2 KiB
C++
#include <osgUtil/RenderBin>
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#include <osgUtil/RenderStage>
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#include <algorithm>
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using namespace osg;
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using namespace osgUtil;
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// register a RenderStage prototype with the RenderBin prototype list.
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RegisterRenderBinProxy<RenderBin> s_registerRenderBinProxy;
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#ifdef __DARWIN_OSX__
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// PJA 10/1/02 - this is a hack to get OS X to build, if this code is included in DepthSortedBin.cpp it isnt executed
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// register a RenderStage prototype with the RenderBin prototype list.
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#include <osgUtil/DepthSortedBin>
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RegisterRenderBinProxy<DepthSortedBin> s_registerDepthSortedBinProxy;
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#endif
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typedef std::map< std::string, osg::ref_ptr<RenderBin> > RenderBinPrototypeList;
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RenderBinPrototypeList* renderBinPrototypeList()
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{
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static RenderBinPrototypeList s_renderBinPrototypeList;
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return &s_renderBinPrototypeList;
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}
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RenderBin* RenderBin::createRenderBin(const std::string& binName)
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{
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// cout << "creating RB "<<binName<<std::endl;
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RenderBinPrototypeList::iterator itr = renderBinPrototypeList()->find(binName);
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if (itr != renderBinPrototypeList()->end()) return dynamic_cast<RenderBin*>(itr->second->cloneType());
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else return NULL;
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}
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void RenderBin::addRenderBinPrototype(RenderBin* proto)
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{
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if (proto)
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{
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(*renderBinPrototypeList())[proto->className()] = proto;
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// cout << "Adding RB "<<proto->className()<<std::endl;
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}
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}
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void RenderBin::removeRenderBinPrototype(RenderBin* proto)
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{
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if (proto)
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{
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RenderBinPrototypeList::iterator itr = renderBinPrototypeList()->find(proto->className());
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if (itr != renderBinPrototypeList()->end()) renderBinPrototypeList()->erase(itr);
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}
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}
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RenderBin::RenderBin()
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{
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_binNum = 0;
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_parent = NULL;
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_stage = NULL;
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}
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RenderBin::~RenderBin()
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{
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}
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void RenderBin::reset()
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{
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_renderGraphList.clear();
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_bins.clear();
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}
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void RenderBin::sort()
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{
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for(RenderBinList::iterator itr = _bins.begin();
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itr!=_bins.end();
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++itr)
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{
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itr->second->sort();
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}
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sort_local();
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}
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struct StateSortFunctor
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{
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const bool operator() (const RenderGraph* lhs,const RenderGraph* rhs)
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{
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return (*(lhs->_stateset)<*(rhs->_stateset));
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}
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};
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void RenderBin::sort_local()
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{
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// now sort the list into acending depth order.
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// std::sort(_renderGraphList.begin(),_renderGraphList.end(),StateSortFunctor());
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}
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RenderBin* RenderBin::find_or_insert(int binNum,const std::string& binName)
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{
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// search for appropriate bin.
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RenderBinList::iterator itr = _bins.find(binNum);
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if (itr!=_bins.end()) return itr->second.get();
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// create a renderin bin and insert into bin list.
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RenderBin* rb = RenderBin::createRenderBin(binName);
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if (rb)
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{
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RenderStage* rs = dynamic_cast<RenderStage*>(rb);
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if (rs)
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{
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rs->_binNum = binNum;
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rs->_parent = NULL;
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rs->_stage = rs;
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_stage->addToDependencyList(rs);
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}
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else
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{
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rb->_binNum = binNum;
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rb->_parent = this;
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rb->_stage = _stage;
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_bins[binNum] = rb;
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}
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}
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return rb;
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}
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void RenderBin::draw(osg::State& state,RenderLeaf*& previous)
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{
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// draw first set of draw bins.
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RenderBinList::iterator itr;
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for(itr = _bins.begin();
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itr->first<0 && itr!=_bins.end();
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++itr)
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{
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itr->second->draw(state,previous);
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}
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draw_local(state,previous);
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for(;
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itr!=_bins.end();
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++itr)
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{
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itr->second->draw(state,previous);
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}
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}
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void RenderBin::draw_local(osg::State& state,RenderLeaf*& previous)
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{
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sort_local();
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// draw local bin.
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for(RenderGraphList::iterator oitr=_renderGraphList.begin();
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oitr!=_renderGraphList.end();
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++oitr)
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{
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for(RenderGraph::LeafList::iterator dw_itr = (*oitr)->_leaves.begin();
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dw_itr != (*oitr)->_leaves.end();
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++dw_itr)
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{
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RenderLeaf* rl = dw_itr->get();
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rl->render(state,previous);
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previous = rl;
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}
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}
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}
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// stats
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bool RenderBin::getStats(osg::Statistics* primStats)
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{ // different by return type - collects the stats in this renderrBin
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bool somestats=false;
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for(RenderGraphList::iterator oitr=_renderGraphList.begin();
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oitr!=_renderGraphList.end();
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++oitr)
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{
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for(RenderGraph::LeafList::iterator dw_itr = (*oitr)->_leaves.begin();
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dw_itr != (*oitr)->_leaves.end();
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++dw_itr)
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{
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RenderLeaf* rl = dw_itr->get();
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Drawable* dw= rl->_drawable;
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primStats->addOpaque(); // number of geosets
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if (rl->_modelview.get()) primStats->addMatrix(); // number of matrices
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if (dw) { // then tot up the types 1-14
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// commenting out as having intrusive stats in base classes is
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// undersirable.
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dw->getStats(*primStats); // use sub-class to find the stats for each drawable
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// use an AttributeOption to get the stats we require.
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dw->applyAttributeOperation(*primStats);
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}
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}
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somestats=true;
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}
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return somestats;
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}
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void RenderBin::getPrims(osg::Statistics* primStats)
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{
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static int ndepth;
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ndepth++;
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for(RenderBinList::iterator itr = _bins.begin();
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itr!=_bins.end();
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++itr)
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{
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primStats->addBins(1);
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itr->second->getPrims(primStats);
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}
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getStats(primStats);
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ndepth--;
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}
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bool RenderBin::getPrims(osg::Statistics* primStats, const int nbin)
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{ // collect stats for array of bins, maximum nbin
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// (which will be modified on next call if array of primStats is too small);
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// return 1 for OK;
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static int ndepth;
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bool ok=false;
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ndepth++;
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int nb=primStats[0].getBins();
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if (nb<nbin)
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{ // if statement to protect against writing to bins beyond the maximum seen before
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primStats[nb].setBinNo(nb);
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primStats[nb].setDepth(ndepth);
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getStats(primStats+nb);
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}
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primStats[0].addBins(1);
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for(RenderBinList::iterator itr = _bins.begin();
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itr!=_bins.end();
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++itr)
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{
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if (itr->second->getPrims(primStats, nbin)) ok = true;
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}
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ok=true;
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ndepth--;
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return ok;
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}
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