OpenSceneGraph/examples/osggameoflife/osggameoflife.cpp

155 lines
5.5 KiB
C++

/* OpenSceneGraph example, osggameoflife.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/TextureRectangle>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <iostream>
#include "GameOfLifePass.h"
GameOfLifePass *golpass;
osg::ref_ptr<osg::StateSet> geomss; // stateset where we can attach textures
osg::Node* createScene(osg::Image *start_im)
{
int width = start_im->s();
int height = start_im->t();
osg::Group* topnode = new osg::Group;
// create quad to display image on
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
// each geom will contain a quad
osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
tcoords->push_back(osg::Vec2(0, 0));
tcoords->push_back(osg::Vec2(width, 0));
tcoords->push_back(osg::Vec2(width, height));
tcoords->push_back(osg::Vec2(0, height));
osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
// initial viewer camera looks along y
vcoords->push_back(osg::Vec3d(0, 0, 0));
vcoords->push_back(osg::Vec3d(width, 0, 0));
vcoords->push_back(osg::Vec3d(width, 0, height));
vcoords->push_back(osg::Vec3d(0, 0, height));
geom->setVertexArray(vcoords.get());
geom->setTexCoordArray(0,tcoords.get());
geom->addPrimitiveSet(da.get());
geom->setColorArray(colors.get());
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geomss = geom->getOrCreateStateSet();
geomss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
geode->addDrawable(geom.get());
topnode->addChild(geode.get());
// create the ping pong processing passes
golpass = new GameOfLifePass(start_im);
topnode->addChild(golpass->getRoot().get());
// attach the output of the processing to the geom
geomss->setTextureAttributeAndModes(0,
golpass->getOutputTexture().get(),
osg::StateAttribute::ON);
return topnode;
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates ping pong rendering with FBOs and mutliple rendering branches. It uses Conway's Game of Life to illustrate the concept.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --startim start_image");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--startim","The initial image to seed the game of life with.");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string startName("");
while(arguments.read("--startim", startName)) {}
if (startName == "") {
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// load the image
osg::ref_ptr<osg::Image> startIm = osgDB::readImageFile(startName);
if (!startIm) {
std::cout << "Could not load start image.\n";
return(1);
}
osg::Node* scene = createScene(startIm.get());
// construct the viewer.
osgViewer::Viewer viewer;
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.setSceneData(scene);
viewer.realize();
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
while(!viewer.done())
{
viewer.frame();
// flip the textures after we've completed a frame
golpass->flip();
// attach the proper output to view
geomss->setTextureAttributeAndModes(0,
golpass->getOutputTexture().get(),
osg::StateAttribute::ON);
}
return 0;
}