OpenSceneGraph/include/osg/CullSettings

372 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CULLSETTINGS
#define OSG_CULLSETTINGS 1
#include <iosfwd>
#include <osg/Matrix>
#include <osg/ClearNode>
namespace osg {
// forward declare
class ArgumentParser;
class ApplicationUsage;
class Polytope;
class OSG_EXPORT CullSettings
{
public:
CullSettings()
{
setDefaults();
readEnvironmentalVariables();
}
CullSettings(ArgumentParser& arguments)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(arguments);
}
CullSettings(const CullSettings& cs);
virtual ~CullSettings() {}
CullSettings& operator = (const CullSettings& settings)
{
if (this==&settings) return *this;
setCullSettings(settings);
return *this;
}
virtual void setDefaults();
enum VariablesMask
{
COMPUTE_NEAR_FAR_MODE = (0x1 << 0),
CULLING_MODE = (0x1 << 1),
LOD_SCALE = (0x1 << 2),
SMALL_FEATURE_CULLING_PIXEL_SIZE = (0x1 << 3),
CLAMP_PROJECTION_MATRIX_CALLBACK = (0x1 << 4),
NEAR_FAR_RATIO = (0x1 << 5),
IMPOSTOR_ACTIVE = (0x1 << 6),
DEPTH_SORT_IMPOSTOR_SPRITES = (0x1 << 7),
IMPOSTOR_PIXEL_ERROR_THRESHOLD = (0x1 << 8),
NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES = (0x1 << 9),
CULL_MASK = (0x1 << 10),
CULL_MASK_LEFT = (0x1 << 11),
CULL_MASK_RIGHT = (0x1 << 12),
CLEAR_COLOR = (0x1 << 13),
CLEAR_MASK = (0x1 << 14),
LIGHTING_MODE = (0x1 << 15),
LIGHT = (0x1 << 16),
DRAW_BUFFER = (0x1 << 17),
READ_BUFFER = (0x1 << 18),
INITIAL_FRUSTUM_CALLBACK = (0x1 << 19),
NO_VARIABLES = 0x00000000,
ALL_VARIABLES = 0x7FFFFFFF
};
typedef int InheritanceMask;
/** Set the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
void setInheritanceMask(InheritanceMask mask) { _inheritanceMask = mask; }
/** Get the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
InheritanceMask getInheritanceMask() const { return _inheritanceMask; }
/** Set the local cull settings values from specified CullSettings object.*/
void setCullSettings(const CullSettings& settings);
/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
virtual void inheritCullSettings(const CullSettings& settings) { inheritCullSettings(settings, _inheritanceMask); }
/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
/** read the environmental variables.*/
void readEnvironmentalVariables();
/** read the commandline arguments.*/
void readCommandLine(ArgumentParser& arguments);
enum InheritanceMaskActionOnAttributeSetting
{
DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT,
DO_NOT_MODIFY_INHERITANCE_MASK
};
void setInheritanceMaskActionOnAttributeSetting(InheritanceMaskActionOnAttributeSetting action) { _inheritanceMaskActionOnAttributeSetting = action; }
InheritanceMaskActionOnAttributeSetting getInheritanceMaskActionOnAttributeSetting() const { return _inheritanceMaskActionOnAttributeSetting; }
/** Apply the action, specified by the InheritanceMaskActionOnAttributeSetting, to apply to the inheritance bit mask.
* This method is called by CullSettings::set*() parameter methods to ensure that CullSettings inheritance mechanisms doesn't overwrite the local parameter settings.*/
inline void applyMaskAction(unsigned int maskBit)
{
if (_inheritanceMaskActionOnAttributeSetting==DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT)
{
_inheritanceMask = _inheritanceMask & (~maskBit);
}
}
/** Switch the creation of Impostors on or off.
* Setting active to false forces the CullVisitor to use the Impostor
* LOD children for rendering. Setting active to true forces the
* CullVisitor to create the appropriate pre-rendering stages which
* render to the ImpostorSprite's texture.*/
void setImpostorsActive(bool active) { _impostorActive = active; applyMaskAction(IMPOSTOR_ACTIVE); }
/** Get whether impostors are active or not. */
bool getImpostorsActive() const { return _impostorActive; }
/** Set the impostor error threshold.
* Used in calculation of whether impostors remain valid.*/
void setImpostorPixelErrorThreshold(float numPixels) { _impostorPixelErrorThreshold=numPixels; applyMaskAction(IMPOSTOR_PIXEL_ERROR_THRESHOLD); }
/** Get the impostor error threshold.*/
float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
/** Set whether ImpostorSprite's should be placed in a depth sorted bin for rendering.*/
void setDepthSortImpostorSprites(bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; applyMaskAction(DEPTH_SORT_IMPOSTOR_SPRITES); }
/** Get whether ImpostorSprite's are depth sorted bin for rendering.*/
bool getDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
/** Set the number of frames that an ImpostorSprite is kept whilst not being beyond,
* before being recycled.*/
void setNumberOfFrameToKeepImpostorSprites(int numFrames) { _numFramesToKeepImpostorSprites = numFrames; applyMaskAction(NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES); }
/** Get the number of frames that an ImpostorSprite is kept whilst not being beyond,
* before being recycled.*/
int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
enum ComputeNearFarMode
{
DO_NOT_COMPUTE_NEAR_FAR = 0,
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES,
COMPUTE_NEAR_FAR_USING_PRIMITIVES,
COMPUTE_NEAR_USING_PRIMITIVES
};
void setComputeNearFarMode(ComputeNearFarMode cnfm) { _computeNearFar=cnfm; applyMaskAction(COMPUTE_NEAR_FAR_MODE); }
ComputeNearFarMode getComputeNearFarMode() const { return _computeNearFar;}
void setNearFarRatio(double ratio) { _nearFarRatio = ratio; applyMaskAction(NEAR_FAR_RATIO); }
double getNearFarRatio() const { return _nearFarRatio; }
enum CullingModeValues
{
NO_CULLING = 0x0,
VIEW_FRUSTUM_SIDES_CULLING = 0x1,
NEAR_PLANE_CULLING = 0x2,
FAR_PLANE_CULLING = 0x4,
VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
NEAR_PLANE_CULLING|
FAR_PLANE_CULLING,
SMALL_FEATURE_CULLING = 0x8,
SHADOW_OCCLUSION_CULLING = 0x10,
CLUSTER_CULLING = 0x20,
DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING,
ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING
};
typedef int CullingMode;
/** Set the culling mode for the CullVisitor to use.*/
void setCullingMode(CullingMode mode) { _cullingMode = mode; applyMaskAction(CULLING_MODE); }
/** Returns the current CullingMode.*/
CullingMode getCullingMode() const { return _cullingMode; }
void setCullMask(osg::Node::NodeMask nm) { _cullMask = nm; applyMaskAction(CULL_MASK); }
osg::Node::NodeMask getCullMask() const { return _cullMask; }
void setCullMaskLeft(osg::Node::NodeMask nm) { _cullMaskLeft = nm; applyMaskAction(CULL_MASK_LEFT); }
osg::Node::NodeMask getCullMaskLeft() const { return _cullMaskLeft; }
void setCullMaskRight(osg::Node::NodeMask nm) { _cullMaskRight = nm; applyMaskAction(CULL_MASK_RIGHT); }
osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
/** Set the LOD bias for the CullVisitor to use.*/
void setLODScale(float scale) { _LODScale = scale; applyMaskAction(LOD_SCALE); }
/** Get the LOD bias.*/
float getLODScale() const { return _LODScale; }
/** Threshold at which small features are culled.
\param value Bounding volume size in screen space. Default is 2.0. */
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; applyMaskAction(SMALL_FEATURE_CULLING_PIXEL_SIZE); }
/** Get the Small Feature Culling Pixel Size.*/
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Callback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values.
* Note, both Matrixf and Matrixd versions of clampProjectionMatrixImplementation must be implemented as the CullVisitor
* can target either Matrix data type, configured at compile time.*/
struct ClampProjectionMatrixCallback : public osg::Referenced
{
virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const = 0;
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const = 0;
};
/** set the ClampProjectionMatrixCallback.*/
void setClampProjectionMatrixCallback(ClampProjectionMatrixCallback* cpmc) { _clampProjectionMatrixCallback = cpmc; applyMaskAction(CLAMP_PROJECTION_MATRIX_CALLBACK); }
/** get the non const ClampProjectionMatrixCallback.*/
ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() { return _clampProjectionMatrixCallback.get(); }
/** get the const ClampProjectionMatrixCallback.*/
const ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() const { return _clampProjectionMatrixCallback.get(); }
/** Callback to override the initial frustum, in clip space, set up at the start of cull traversal prior to projection and view matrices transforming.*/
struct InitialFrustumCallback : public osg::Referenced
{
virtual void setInitialFrustum(CullStack& cullStack, Polytope& frustum) const = 0;
};
void setInitialFrustumCallback(InitialFrustumCallback* ifc) { _initialFrustumCallback = ifc; applyMaskAction(INITIAL_FRUSTUM_CALLBACK); }
InitialFrustumCallback* getInitialFrustumCallback() { return _initialFrustumCallback.get(); }
const InitialFrustumCallback* getInitialFrustumCallback() const { return _initialFrustumCallback.get(); }
/** Write out internal settings of CullSettings. */
void write(std::ostream& out);
protected:
InheritanceMask _inheritanceMask;
InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting;
ComputeNearFarMode _computeNearFar;
CullingMode _cullingMode;
float _LODScale;
float _smallFeatureCullingPixelSize;
ref_ptr<ClampProjectionMatrixCallback> _clampProjectionMatrixCallback;
double _nearFarRatio;
bool _impostorActive;
bool _depthSortImpostorSprites;
float _impostorPixelErrorThreshold;
int _numFramesToKeepImpostorSprites;
Node::NodeMask _cullMask;
Node::NodeMask _cullMaskLeft;
Node::NodeMask _cullMaskRight;
ref_ptr<InitialFrustumCallback> _initialFrustumCallback;
};
template<class matrix_type, class value_type>
bool clampProjectionMatrix(matrix_type& projection, double& znear, double& zfar, value_type nearFarRatio)
{
double epsilon = 1e-6;
if (zfar<znear-epsilon)
{
if (zfar != -FLT_MAX || znear != FLT_MAX)
{
OSG_INFO<<"_clampProjectionMatrix not applied, invalid depth range, znear = "<<znear<<" zfar = "<<zfar<<std::endl;
}
return false;
}
if (zfar<znear+epsilon)
{
// znear and zfar are too close together and could cause divide by zero problems
// late on in the clamping code, so move the znear and zfar apart.
double average = (znear+zfar)*0.5;
znear = average-epsilon;
zfar = average+epsilon;
// OSG_INFO << "_clampProjectionMatrix widening znear and zfar to "<<znear<<" "<<zfar<<std::endl;
}
if (fabs(projection(0,3))<epsilon && fabs(projection(1,3))<epsilon && fabs(projection(2,3))<epsilon )
{
// OSG_INFO << "Orthographic matrix before clamping"<<projection<<std::endl;
value_type delta_span = (zfar-znear)*0.02;
if (delta_span<1.0) delta_span = 1.0;
value_type desired_znear = znear - delta_span;
value_type desired_zfar = zfar + delta_span;
// assign the clamped values back to the computed values.
znear = desired_znear;
zfar = desired_zfar;
projection(2,2)=-2.0f/(desired_zfar-desired_znear);
projection(3,2)=-(desired_zfar+desired_znear)/(desired_zfar-desired_znear);
// OSG_INFO << "Orthographic matrix after clamping "<<projection<<std::endl;
}
else
{
// OSG_INFO << "Persepective matrix before clamping"<<projection<<std::endl;
//std::cout << "_computed_znear"<<_computed_znear<<std::endl;
//std::cout << "_computed_zfar"<<_computed_zfar<<std::endl;
value_type zfarPushRatio = 1.02;
value_type znearPullRatio = 0.98;
//znearPullRatio = 0.99;
value_type desired_znear = znear * znearPullRatio;
value_type desired_zfar = zfar * zfarPushRatio;
// near plane clamping.
double min_near_plane = zfar*nearFarRatio;
if (desired_znear<min_near_plane) desired_znear=min_near_plane;
// assign the clamped values back to the computed values.
znear = desired_znear;
zfar = desired_zfar;
value_type trans_near_plane = (-desired_znear*projection(2,2)+projection(3,2))/(-desired_znear*projection(2,3)+projection(3,3));
value_type trans_far_plane = (-desired_zfar*projection(2,2)+projection(3,2))/(-desired_zfar*projection(2,3)+projection(3,3));
value_type ratio = fabs(2.0/(trans_near_plane-trans_far_plane));
value_type center = -(trans_near_plane+trans_far_plane)/2.0;
projection.postMult(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
0.0f,1.0f,0.0f,0.0f,
0.0f,0.0f,ratio,0.0f,
0.0f,0.0f,center*ratio,1.0f));
// OSG_INFO << "Persepective matrix after clamping"<<projection<<std::endl;
}
return true;
}
}
#endif