OpenSceneGraph/examples/osgmultiplecameras/osgmultiplecameras.cpp
Robert Osfield dfb21cb81a Ported following examples to osgViewer:
osggeodemo
    osggeometry
    osghud
    osgimpostor
    osgkeyboard
    osglauncher
    osglight
    osglightpoint
    osglogicop
    osglogo
    osgmovie
    osgmultiplecameras
    osgmultitexture
    osgoccluder
    osgparametric
    osgparticle
2007-01-08 10:00:16 +00:00

92 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/PolygonOffset>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/FrontFace>
#include <osgText/Text>
osg::Node* createRearView(osg::Node* subgraph, const osg::Vec4& clearColour)
{
osg::Camera* camera = new osg::Camera;
// set the viewport
camera->setViewport(10,10,400,200);
// set the view matrix
camera->setCullingActive(false);
camera->setReferenceFrame(osg::Transform::RELATIVE_RF);
camera->setTransformOrder(osg::Camera::POST_MULTIPLY);
camera->setProjectionMatrix(osg::Matrixd::scale(-1.0f,1.0f,1.0f));
camera->setViewMatrix(osg::Matrixd::rotate(osg::inDegrees(180.0f),0.0f,1.0f,0.0f));
// set clear the color and depth buffer
camera->setClearColor(clearColour);
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::Camera::POST_RENDER);
// add the subgraph to draw.
camera->addChild(subgraph);
// switch of back face culling as we've swapped over the projection matrix making back faces become front faces.
camera->getOrCreateStateSet()->setAttribute(new osg::FrontFace(osg::FrontFace::CLOCKWISE));
return camera;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
osg::ref_ptr<osg::Group> group = new osg::Group;
// add the HUD subgraph.
if (scene.valid()) group->addChild(scene.get());
osg::Vec4 colour = viewer.getCamera()->getClearColor();
colour.r() *= 0.5f;
colour.g() *= 0.5f;
colour.b() *= 0.5f;
// note tone down the normal back ground colour to make it obvious that there is a seperate camera inserted.
group->addChild(createRearView(scene.get(), colour));
// set the scene to render
viewer.setSceneData(group.get());
return viewer.run();
}