aa8b552ca6
objects of specified types.
95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Object>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/Input>
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using namespace osgDB;
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Input::Input()
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{
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}
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Input::~Input()
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{
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}
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osg::Object* Input::getObjectForUniqueID(const std::string& uniqueID)
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{
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UniqueIDToObjectMapping::iterator fitr = _uniqueIDToObjectMap.find(uniqueID);
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if (fitr != _uniqueIDToObjectMap.end()) return (*fitr).second.get();
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else return NULL;
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}
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void Input::regisiterUniqueIDForObject(const std::string& uniqueID,osg::Object* obj)
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{
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_uniqueIDToObjectMap[uniqueID] = obj;
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}
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osg::Object* Input::readObjectOfType(const osg::Object& compObj)
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{
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return Registry::instance()->readObjectOfType(compObj,*this);
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}
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osg::Object* Input::readObjectOfType(const basic_type_wrapper &btw)
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{
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return Registry::instance()->readObjectOfType(btw,*this);
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}
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osg::Object* Input::readObject()
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{
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return Registry::instance()->readObject(*this);
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}
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osg::Image* Input::readImage()
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{
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return Registry::instance()->readImage(*this);
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}
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osg::Drawable* Input::readDrawable()
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{
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return Registry::instance()->readDrawable(*this);
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}
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osg::StateAttribute* Input::readStateAttribute()
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{
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return Registry::instance()->readStateAttribute(*this);
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}
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osg::Node* Input::readNode()
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{
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return Registry::instance()->readNode(*this);
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}
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osg::Object* Input::readObject(const std::string& fileName)
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{
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return readObjectFile(fileName);
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}
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osg::Image* Input::readImage(const std::string& fileName)
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{
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return readImageFile(fileName);
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}
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osg::Node* Input::readNode(const std::string& fileName)
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{
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return readNodeFile(fileName);
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}
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