OpenSceneGraph/doc/doc++/osg/TessellationHints.html
2003-09-10 08:35:16 +00:00

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<TITLE>class osg::TessellationHints</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::TessellationHints</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CTessellationHints,MTessellationHints.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
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<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.183.1">TessellationHints</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.183.2">TessellationHints</A></B>(const <!1><A HREF="TessellationHints.html#DOC.2.183.2">TessellationHints</A>&amp; tess, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.183.3">META_Object</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.5">setTessellationMode</A></B>(<!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> <B><A HREF="#DOC.2.183.6">getTessellationMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.7">setDetailRatio</A></B>(float ratio)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.183.8">getDetailRatio</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.9">setTargetNumFaces</A></B>(unsigned int target)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.183.10">getTargetNumFaces</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.11">setCreateFrontFace</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.12">getCreateFrontFace</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.13">setCreateBackFace</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.14">getCreateBackFace</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.15">setCreateNormals</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.16">getCreateNormals</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.17">setCreateTextureCoords</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.18">getCreateTextureCoords</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.19">setCreateTop</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.20">getCreateTop</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.21">setCreateBody</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.22">getCreateBody</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.183.23">setCreateBottom</A></B>(bool on)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.183.24">getCreateBottom</A></B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.183.4">TessellationMode</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> <B><A HREF="#DOC.2.183.26">_TessellationMode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.183.27">_detailRatio</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.183.28">_targetNumFaces</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.29">_createFrontFace</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.30">_createBackFace</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.31">_createNormals</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.32">_createTextureCoords</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.33">_createTop</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.34">_createBody</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.183.35">_createBottom</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.183.25">~TessellationHints</A></B>()
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.135.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.135.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.135.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="TessellationHints"></A>
<A NAME="DOC.2.183.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TessellationHints"></A>
<A NAME="DOC.2.183.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TessellationHints(const <!1><A HREF="TessellationHints.html#DOC.2.183.2">TessellationHints</A>&amp; tess, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.2.183.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TessellationHints.html">TessellationHints</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TessellationMode"></A>
<A NAME="DOC.2.183.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TessellationMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="USE_SHAPE_DEFAULTS"></A>
<A NAME="DOC.2.183.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_SHAPE_DEFAULTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_TARGET_NUM_FACES"></A>
<A NAME="DOC.2.183.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_TARGET_NUM_FACES</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setTessellationMode"></A>
<A NAME="DOC.2.183.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTessellationMode(<!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTessellationMode"></A>
<A NAME="DOC.2.183.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> getTessellationMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDetailRatio"></A>
<A NAME="DOC.2.183.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDetailRatio(float ratio)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDetailRatio"></A>
<A NAME="DOC.2.183.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getDetailRatio() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTargetNumFaces"></A>
<A NAME="DOC.2.183.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTargetNumFaces(unsigned int target)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTargetNumFaces"></A>
<A NAME="DOC.2.183.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getTargetNumFaces() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateFrontFace"></A>
<A NAME="DOC.2.183.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateFrontFace(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateFrontFace"></A>
<A NAME="DOC.2.183.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateFrontFace() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBackFace"></A>
<A NAME="DOC.2.183.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBackFace(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBackFace"></A>
<A NAME="DOC.2.183.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBackFace() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateNormals"></A>
<A NAME="DOC.2.183.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateNormals(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateNormals"></A>
<A NAME="DOC.2.183.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateNormals() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateTextureCoords"></A>
<A NAME="DOC.2.183.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTextureCoords(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateTextureCoords"></A>
<A NAME="DOC.2.183.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTextureCoords() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateTop"></A>
<A NAME="DOC.2.183.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateTop(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateTop"></A>
<A NAME="DOC.2.183.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateTop() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBody"></A>
<A NAME="DOC.2.183.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBody(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBody"></A>
<A NAME="DOC.2.183.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBody() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCreateBottom"></A>
<A NAME="DOC.2.183.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCreateBottom(bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCreateBottom"></A>
<A NAME="DOC.2.183.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getCreateBottom() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TessellationHints"></A>
<A NAME="DOC.2.183.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~TessellationHints()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_TessellationMode"></A>
<A NAME="DOC.2.183.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TessellationHints.html#DOC.2.183.4">TessellationMode</A> _TessellationMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_detailRatio"></A>
<A NAME="DOC.2.183.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _detailRatio</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_targetNumFaces"></A>
<A NAME="DOC.2.183.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _targetNumFaces</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createFrontFace"></A>
<A NAME="DOC.2.183.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createFrontFace</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBackFace"></A>
<A NAME="DOC.2.183.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBackFace</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createNormals"></A>
<A NAME="DOC.2.183.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createNormals</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createTextureCoords"></A>
<A NAME="DOC.2.183.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTextureCoords</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createTop"></A>
<A NAME="DOC.2.183.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createTop</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBody"></A>
<A NAME="DOC.2.183.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBody</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_createBottom"></A>
<A NAME="DOC.2.183.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _createBottom</B></TT>
<DL><DT><DD></DL><P></DL>
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