833 lines
30 KiB
HTML
833 lines
30 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>General Bits</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<DL>
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<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ALPHAFUNC"></A>
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<B>OSG_ALPHAFUNC</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ANIMATIONPATH"></A>
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<B>OSG_ANIMATIONPATH</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_APPLICATIONUSAGE"></A>
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<B>OSG_APPLICATIONUSAGE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ARGUMENTPARSER"></A>
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<B>OSG_ARGUMENTPARSER</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ARRAY"></A>
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<B>OSG_ARRAY</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_AUTOTRANSFORM"></A>
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<B>OSG_AUTOTRANSFORM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BILLBOARD"></A>
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<B>OSG_BILLBOARD</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BLENDFUNC"></A>
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<B>OSG_BLENDFUNC</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGBOX"></A>
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<B>OSG_BOUNDINGBOX</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGSPHERE"></A>
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<B>OSG_BOUNDINGSPHERE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDSCHECKING"></A>
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<B>OSG_BOUNDSCHECKING</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLEARNODE"></A>
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<B>OSG_CLEARNODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPNODE"></A>
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<B>OSG_CLIPNODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPPLANE"></A>
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<B>OSG_CLIPPLANE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLLECTOCCLUDERSVISITOR"></A>
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<B>OSG_COLLECTOCCLUDERSVISITOR</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMASK"></A>
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<B>OSG_COLORMASK</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMATRIX"></A>
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<B>OSG_COLORMATRIX</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CONVEXPLANAROCCLUDER"></A>
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<B>OSG_CONVEXPLANAROCCLUDER</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CONVEXPLANARPOLYGON"></A>
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<B>OSG_CONVEXPLANARPOLYGON</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COPYOP"></A>
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<B>OSG_COPYOP</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLFACE"></A>
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<B>OSG_CULLFACE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLSTACK"></A>
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<B>OSG_CULLSTACK</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CullingSet"></A>
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<B>OSG_CullingSet</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DOFTRANSFORM"></A>
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<B>OSG_DOFTRANSFORM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DEPTH"></A>
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<B>OSG_DEPTH</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DisplaySettings"></A>
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<B>OSG_DisplaySettings</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWPIXELS"></A>
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<B>OSG_DRAWPIXELS</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWABLE"></A>
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<B>OSG_DRAWABLE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ENDIAN"></A>
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<B>OSG_ENDIAN</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_EXPORT"></A>
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<B>OSG_EXPORT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="USE_DEPRECATED_API"></A>
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<B>USE_DEPRECATED_API</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
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<B>SG_EXPORT</B>(dllexport)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
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<B>SG_EXPORT</B>(dllimport)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
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<B>SG_EXPORT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__STL_MEMBER_TEMPLATES"></A>
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<B>__STL_MEMBER_TEMPLATES</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
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<B>NULL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
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<B>NULL</B>((void *)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FOG"></A>
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<B>OSG_FOG</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FOG_COORDINATE"></A>
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<B>GL_FOG_COORDINATE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FRAGMENT_DEPTH"></A>
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<B>GL_FRAGMENT_DEPTH</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRAGMENTPROGRAM"></A>
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<B>OSG_FRAGMENTPROGRAM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FRAGMENT_PROGRAM_ARB"></A>
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<B>GL_FRAGMENT_PROGRAM_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"></A>
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<B>GL_PROGRAM_ALU_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"></A>
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<B>GL_PROGRAM_TEX_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_TEX_INDIRECTIONS_ARB"></A>
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<B>GL_PROGRAM_TEX_INDIRECTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_TEXTURE_COORDS_ARB"></A>
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<B>GL_MAX_TEXTURE_COORDS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"></A>
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<B>GL_MAX_TEXTURE_IMAGE_UNITS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRAMESTAMP"></A>
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<B>OSG_FRAMESTAMP</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>using<A NAME="std::tm"></A>
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<B>std::tm</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRONTFACE"></A>
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<B>OSG_FRONTFACE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GL"></A>
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<B>OSG_GL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="APIENTRY"></A>
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<B>APIENTRY</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>ifdefined(__CYGWIN__)<A NAME="(__MINGW32__)"></A>
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<B>(__MINGW32__)</B>(dllimport)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>define _WCHAR_T_DEFINED endif ifndef __gl_h_inline endif void<A NAME="glLoadMatrix"></A>
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<B>glLoadMatrix</B>(const float* mat)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>inline void<A NAME="glLoadMatrix"></A>
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<B>glLoadMatrix</B>(const double* mat)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>inline void<A NAME="glMultMatrix"></A>
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<B>glMultMatrix</B>(const float* mat)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>inline void<A NAME="glMultMatrix"></A>
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<B>glMultMatrix</B>(const double* mat)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="WIN32_LEAN_AND_MEAN"></A>
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<B>WIN32_LEAN_AND_MEAN</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NOMINMAX"></A>
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<B>NOMINMAX</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLU"></A>
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<B>OSG_GLU</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEODE"></A>
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<B>OSG_GEODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEOMETRY"></A>
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<B>OSG_GEOMETRY</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GROUP"></A>
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<B>OSG_GROUP</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMAGE"></A>
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<B>OSG_IMAGE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMPOSTOR"></A>
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<B>OSG_IMPOSTOR</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ImpostorSprite"></A>
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<B>OSG_ImpostorSprite</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LOD"></A>
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<B>OSG_LOD</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHT"></A>
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<B>OSG_LIGHT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTMODEL"></A>
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<B>OSG_LIGHTMODEL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTSOURCE"></A>
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<B>OSG_LIGHTSOURCE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESEGMENT"></A>
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<B>OSG_LINESEGMENT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESTIPPLE"></A>
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<B>OSG_LINESTIPPLE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LineWidth"></A>
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<B>OSG_LineWidth</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATERIAL"></A>
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<B>OSG_MATERIAL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__OSG_MATH"></A>
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<B>__OSG_MATH</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>defined(sun)(__DARWIN_OSX__)(float)(float)(float)(float)(float)(float)(float)(float)(sun)(float)(sun)(__hpux__)<A NAME="(DARWIN_OSX_PRE_10_2)"></A>
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<B>(DARWIN_OSX_PRE_10_2)</B>(float)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_USE_DOUBLE_MATRICES"></A>
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<B>OSG_USE_DOUBLE_MATRICES</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIXTRANSFORM"></A>
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<B>OSG_MATRIXTRANSFORM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIXD"></A>
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<B>OSG_MATRIXD</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIXF"></A>
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<B>OSG_MATRIXF</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODE"></A>
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<B>OSG_NODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODECALLBACK"></A>
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<B>OSG_NODECALLBACK</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODEVISITOR"></A>
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<B>OSG_NODEVISITOR</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NOTIFY"></A>
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<B>OSG_NOTIFY</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_OBJECT"></A>
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<B>OSG_OBJECT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_OCCLUDERNODE"></A>
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<B>OSG_OCCLUDERNODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PagedLOD"></A>
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<B>OSG_PagedLOD</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PLANE"></A>
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<B>OSG_PLANE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POINT"></A>
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<B>OSG_POINT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONMODE"></A>
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<B>OSG_POLYGONMODE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONOFFSET"></A>
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<B>OSG_POLYGONOFFSET</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONSTIPPLE"></A>
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<B>OSG_POLYGONSTIPPLE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYTOPE"></A>
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<B>OSG_POLYTOPE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POSITIONATTITIDETRANSFORM"></A>
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<B>OSG_POSITIONATTITIDETRANSFORM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PRIMTIVESET"></A>
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<B>OSG_PRIMTIVESET</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PROJECTION"></A>
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<B>OSG_PROJECTION</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_QUAT"></A>
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<B>OSG_QUAT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REFERENCED"></A>
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<B>OSG_REFERENCED</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SEQUENCE"></A>
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<B>OSG_SEQUENCE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHADEMODEL"></A>
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<B>OSG_SHADEMODEL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHADOWVOLUMEOCCLUDER"></A>
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<B>OSG_SHADOWVOLUMEOCCLUDER</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHAPE"></A>
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<B>OSG_SHAPE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHAPEDRAWABLE"></A>
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<B>OSG_SHAPEDRAWABLE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATE"></A>
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<B>OSG_STATE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATEATTRIBUTE"></A>
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<B>OSG_STATEATTRIBUTE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATESET"></A>
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<B>OSG_STATESET</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STENCIL"></A>
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<B>OSG_STENCIL</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SWITCH"></A>
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<B>OSG_SWITCH</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXENV"></A>
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<B>OSG_TEXENV</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXENVCOMBINE"></A>
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<B>OSG_TEXENVCOMBINE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_ARB"></A>
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<B>GL_COMBINE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_RGB_ARB"></A>
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<B>GL_COMBINE_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_ALPHA_ARB"></A>
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<B>GL_COMBINE_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE0_RGB_ARB"></A>
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<B>GL_SOURCE0_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE1_RGB_ARB"></A>
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<B>GL_SOURCE1_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE2_RGB_ARB"></A>
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<B>GL_SOURCE2_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE0_ALPHA_ARB"></A>
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<B>GL_SOURCE0_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE1_ALPHA_ARB"></A>
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<B>GL_SOURCE1_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE2_ALPHA_ARB"></A>
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<B>GL_SOURCE2_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND0_RGB_ARB"></A>
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<B>GL_OPERAND0_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND1_RGB_ARB"></A>
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<B>GL_OPERAND1_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND2_RGB_ARB"></A>
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<B>GL_OPERAND2_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND0_ALPHA_ARB"></A>
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<B>GL_OPERAND0_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND1_ALPHA_ARB"></A>
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<B>GL_OPERAND1_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND2_ALPHA_ARB"></A>
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<B>GL_OPERAND2_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_RGB_SCALE_ARB"></A>
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<B>GL_RGB_SCALE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_ADD_SIGNED_ARB"></A>
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<B>GL_ADD_SIGNED_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_INTERPOLATE_ARB"></A>
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<B>GL_INTERPOLATE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SUBTRACT_ARB"></A>
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<B>GL_SUBTRACT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CONSTANT_ARB"></A>
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<B>GL_CONSTANT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PRIMARY_COLOR_ARB"></A>
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<B>GL_PRIMARY_COLOR_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PREVIOUS_ARB"></A>
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<B>GL_PREVIOUS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_DOT3_RGB_ARB"></A>
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<B>GL_DOT3_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_DOT3_RGBA_ARB"></A>
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<B>GL_DOT3_RGBA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE0"></A>
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<B>GL_TEXTURE0</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXGEN"></A>
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<B>OSG_TEXGEN</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXMAT"></A>
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<B>OSG_TEXMAT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE"></A>
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<B>OSG_TEXTURE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"></A>
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<B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_ALPHA_ARB"></A>
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<B>GL_COMPRESSED_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ARB"></A>
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<B>GL_COMPRESSED_LUMINANCE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"></A>
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<B>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_INTENSITY_ARB"></A>
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<B>GL_COMPRESSED_INTENSITY_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_ARB"></A>
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<B>GL_COMPRESSED_RGB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_ARB"></A>
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<B>GL_COMPRESSED_RGBA_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSION_HINT_ARB"></A>
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<B>GL_TEXTURE_COMPRESSION_HINT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSED_ARB"></A>
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<B>GL_TEXTURE_COMPRESSED_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
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<B>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
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<B>GL_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"></A>
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<B>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"></A>
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<B>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"></A>
|
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<B>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"></A>
|
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<B>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"></A>
|
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<B>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MIRRORED_REPEAT_IBM"></A>
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<B>GL_MIRRORED_REPEAT_IBM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_EDGE"></A>
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<B>GL_CLAMP_TO_EDGE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_BORDER_ARB"></A>
|
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<B>GL_CLAMP_TO_BORDER_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_SGIS"></A>
|
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<B>GL_GENERATE_MIPMAP_SGIS</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_HINT_SGIS"></A>
|
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<B>GL_GENERATE_MIPMAP_HINT_SGIS</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_3D"></A>
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<B>GL_TEXTURE_3D</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE1D"></A>
|
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<B>OSG_TEXTURE1D</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE2D"></A>
|
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<B>OSG_TEXTURE2D</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE3D"></A>
|
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<B>OSG_TEXTURE3D</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURECUBEMAP"></A>
|
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<B>OSG_TEXTURECUBEMAP</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_CUBE_MAP"></A>
|
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<B>GL_TEXTURE_CUBE_MAP</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURERECTANGLE"></A>
|
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<B>OSG_TEXTURERECTANGLE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_RECTANGLE_NV"></A>
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<B>GL_TEXTURE_RECTANGLE_NV</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TIMER"></A>
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<B>OSG_TIMER</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>pragma<A NAME="optimize"></A>
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<B>optimize</B>("", off)<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>pragmaoptimize("", on)<A NAME="(x)"></A>
|
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<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>defineCLK(x)((x)=0)<A NAME="(x)"></A>
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<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRANSFORM"></A>
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<B>OSG_TRANSFORM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRIANGLEFUNCTOR"></A>
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<B>OSG_TRIANGLEFUNCTOR</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_UBYTE4"></A>
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<B>OSG_UBYTE4</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_UNITTESTFRAMEWORK"></A>
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<B>OSG_UNITTESTFRAMEWORK</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC2"></A>
|
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<B>OSG_VEC2</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC3"></A>
|
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<B>OSG_VEC3</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC4"></A>
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<B>OSG_VEC4</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VERSION_"></A>
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<B>OSG_VERSION_</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VERTEXPROGRAM"></A>
|
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<B>OSG_VERTEXPROGRAM</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_PROGRAM_ARB"></A>
|
|
<B>GL_VERTEX_PROGRAM_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"></A>
|
|
<B>GL_VERTEX_PROGRAM_POINT_SIZE_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"></A>
|
|
<B>GL_VERTEX_PROGRAM_TWO_SIDE_ARB</B><DT>
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|
|
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COLOR_SUM_ARB"></A>
|
|
<B>GL_COLOR_SUM_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_FORMAT_ASCII_ARB"></A>
|
|
<B>GL_PROGRAM_FORMAT_ASCII_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"></A>
|
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<B>GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</B><DT>
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|
|
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"></A>
|
|
<B>GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"></A>
|
|
<B>GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"></A>
|
|
<B>GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"></A>
|
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<B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CURRENT_VERTEX_ATTRIB_ARB"></A>
|
|
<B>GL_CURRENT_VERTEX_ATTRIB_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"></A>
|
|
<B>GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_LENGTH_ARB"></A>
|
|
<B>GL_PROGRAM_LENGTH_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_FORMAT_ARB"></A>
|
|
<B>GL_PROGRAM_FORMAT_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_BINDING_ARB"></A>
|
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<B>GL_PROGRAM_BINDING_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_INSTRUCTIONS_ARB"></A>
|
|
<B>GL_PROGRAM_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"></A>
|
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<B>GL_MAX_PROGRAM_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"></A>
|
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<B>GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"></A>
|
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<B>GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_TEMPORARIES_ARB"></A>
|
|
<B>GL_PROGRAM_TEMPORARIES_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_TEMPORARIES_ARB"></A>
|
|
<B>GL_MAX_PROGRAM_TEMPORARIES_ARB</B><DT>
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|
|
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"></A>
|
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<B>GL_PROGRAM_NATIVE_TEMPORARIES_ARB</B><DT>
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|
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"></A>
|
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<B>GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_PARAMETERS_ARB"></A>
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<B>GL_PROGRAM_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_PARAMETERS_ARB"></A>
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<B>GL_MAX_PROGRAM_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_PARAMETERS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_ATTRIBS_ARB"></A>
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<B>GL_PROGRAM_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_ATTRIBS_ARB"></A>
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<B>GL_MAX_PROGRAM_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_ATTRIBS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_ADDRESS_REGISTERS_ARB"></A>
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<B>GL_PROGRAM_ADDRESS_REGISTERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"></A>
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<B>GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"></A>
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<B>GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"></A>
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<B>GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"></A>
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<B>GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"></A>
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<B>GL_MAX_PROGRAM_ENV_PARAMETERS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"></A>
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<B>GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_STRING_ARB"></A>
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<B>GL_PROGRAM_STRING_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_ERROR_POSITION_ARB"></A>
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<B>GL_PROGRAM_ERROR_POSITION_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CURRENT_MATRIX_ARB"></A>
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<B>GL_CURRENT_MATRIX_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TRANSPOSE_CURRENT_MATRIX_ARB"></A>
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<B>GL_TRANSPOSE_CURRENT_MATRIX_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"></A>
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<B>GL_CURRENT_MATRIX_STACK_DEPTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_VERTEX_ATTRIBS_ARB"></A>
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<B>GL_MAX_VERTEX_ATTRIBS_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_MATRICES_ARB"></A>
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<B>GL_MAX_PROGRAM_MATRICES_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"></A>
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<B>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PROGRAM_ERROR_STRING_ARB"></A>
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<B>GL_PROGRAM_ERROR_STRING_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX0_ARB"></A>
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<B>GL_MATRIX0_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX1_ARB"></A>
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<B>GL_MATRIX1_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX2_ARB"></A>
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<B>GL_MATRIX2_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX3_ARB"></A>
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<B>GL_MATRIX3_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX4_ARB"></A>
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<B>GL_MATRIX4_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX5_ARB"></A>
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<B>GL_MATRIX5_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX6_ARB"></A>
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<B>GL_MATRIX6_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX7_ARB"></A>
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<B>GL_MATRIX7_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX8_ARB"></A>
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<B>GL_MATRIX8_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX9_ARB"></A>
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<B>GL_MATRIX9_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX10_ARB"></A>
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<B>GL_MATRIX10_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX11_ARB"></A>
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<B>GL_MATRIX11_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX12_ARB"></A>
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<B>GL_MATRIX12_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX13_ARB"></A>
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<B>GL_MATRIX13_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX14_ARB"></A>
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<B>GL_MATRIX14_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX15_ARB"></A>
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<B>GL_MATRIX15_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX16_ARB"></A>
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<B>GL_MATRIX16_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX17_ARB"></A>
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<B>GL_MATRIX17_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX18_ARB"></A>
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<B>GL_MATRIX18_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX19_ARB"></A>
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<B>GL_MATRIX19_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX20_ARB"></A>
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<B>GL_MATRIX20_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX21_ARB"></A>
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<B>GL_MATRIX21_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX22_ARB"></A>
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<B>GL_MATRIX22_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX23_ARB"></A>
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<B>GL_MATRIX23_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX24_ARB"></A>
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<B>GL_MATRIX24_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX25_ARB"></A>
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<B>GL_MATRIX25_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX26_ARB"></A>
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<B>GL_MATRIX26_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX27_ARB"></A>
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<B>GL_MATRIX27_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX28_ARB"></A>
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<B>GL_MATRIX28_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX29_ARB"></A>
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<B>GL_MATRIX29_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX30_ARB"></A>
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<B>GL_MATRIX30_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MATRIX31_ARB"></A>
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<B>GL_MATRIX31_ARB</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VIEWPORT"></A>
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<B>OSG_VIEWPORT</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BUFFERED_VALUE"></A>
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<B>OSG_BUFFERED_VALUE</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FAST_BACK_STACK"></A>
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<B>OSG_FAST_BACK_STACK</B><DT>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REF_PTR"></A>
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<B>OSG_REF_PTR</B></DL>
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