OpenSceneGraph/doc/doc++/osgUtil/CullViewState.html
2001-09-22 02:42:08 +00:00

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<TITLE>class OSGUTIL_EXPORT osgUtil::CullViewState</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::CullViewState</A></H2></H2><BLOCKQUOTE>Container class for encapsulating the viewing state in local coordinates, during the cull traversal</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Referenced,M,CCullViewState,MCullViewState.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<DL>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Matrix&gt; <B><A HREF="#DOC.2.3.2">_matrix</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Matrix&gt; <B><A HREF="#DOC.2.3.3">_inverse</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.4">_eyePoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.5">_centerPoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.6">_lookVector</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.3.7">_upVector</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.8">_bbCornerFar</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.9">_bbCornerNear</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.10">_ratio2</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ClippingVolume <B><A HREF="#DOC.2.3.11">_clippingVolume</A></B>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">CullViewState</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned intinline CullingMode bool <B><A HREF="#DOC.2.3.13">isCulled</A></B>(const osg::BoundingSphere&amp; sp, CullingMode&amp; mode) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.3.14">isCulled</A></B>(const osg::BoundingBox&amp; bb, CullingMode mode) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.12"></A></B>
</DL></P>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.15">~CullViewState</A></B>()
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</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Container class for encapsulating the viewing state in local
coordinates, during the cull traversal</BLOCKQUOTE>
<DL>
<A NAME="CullViewState"></A>
<A NAME="DOC.2.3.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullViewState()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix"></A>
<A NAME="DOC.2.3.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Matrix&gt; _matrix</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_inverse"></A>
<A NAME="DOC.2.3.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Matrix&gt; _inverse</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eyePoint"></A>
<A NAME="DOC.2.3.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _eyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_centerPoint"></A>
<A NAME="DOC.2.3.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _centerPoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lookVector"></A>
<A NAME="DOC.2.3.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _lookVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_upVector"></A>
<A NAME="DOC.2.3.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _upVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bbCornerFar"></A>
<A NAME="DOC.2.3.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerFar</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bbCornerNear"></A>
<A NAME="DOC.2.3.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _bbCornerNear</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ratio2"></A>
<A NAME="DOC.2.3.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _ratio2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clippingVolume"></A>
<A NAME="DOC.2.3.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ClippingVolume _clippingVolume</B></TT>
<DL><DT><DD></DL><P>
<A NAME=""></A>
<A NAME="DOC.2.3.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum </B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NO_CULLING"></A>
<A NAME="DOC.2.3.12.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_LEFT_CULLING"></A>
<A NAME="DOC.2.3.12.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_LEFT_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_RIGHT_CULLING"></A>
<A NAME="DOC.2.3.12.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_RIGHT_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_BOTTOM_CULLING"></A>
<A NAME="DOC.2.3.12.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_BOTTOM_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_TOP_CULLING"></A>
<A NAME="DOC.2.3.12.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_TOP_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_NEAR_CULLING"></A>
<A NAME="DOC.2.3.12.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_NEAR_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRUSTUM_FAR_CULLING"></A>
<A NAME="DOC.2.3.12.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRUSTUM_FAR_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VIEW_FRUSTUM_CULLING"></A>
<A NAME="DOC.2.3.12.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW_FRUSTUM_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SMALL_FEATURE_CULLING"></A>
<A NAME="DOC.2.3.12.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SMALL_FEATURE_CULLING</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ENALBE_ALL_CULLING"></A>
<A NAME="DOC.2.3.12.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENALBE_ALL_CULLING</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="isCulled"></A>
<A NAME="DOC.2.3.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned intinline CullingMode bool isCulled(const osg::BoundingSphere&amp; sp, CullingMode&amp; mode) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled"></A>
<A NAME="DOC.2.3.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const osg::BoundingBox&amp; bb, CullingMode mode) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~CullViewState"></A>
<A NAME="DOC.2.3.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~CullViewState()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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