OpenSceneGraph/include/osg
2018-03-23 20:07:08 +00:00
..
AlphaFunc Moved GL_ALPHA_TEST from AlphaFunc header to GLDefines header 2015-07-22 14:03:24 +00:00
AnimationPath added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
ApplicationUsage Moved the expansion of the key codes into ApplicationUsage so that help is only generated for non zero keycodes. 2012-12-05 10:13:51 +00:00
ArgumentParser
Array Make Array::className() support all Array::Type's 2017-06-16 11:02:14 -04:00
AttributeDispatchers Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
AudioStream From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
AutoTransform Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
Billboard From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
BindImageTexture add (untested) BindImageTexture serializer 2018-01-02 18:12:52 +01:00
BlendColor Moved local Extensions objects to GL2Extensions 2014-12-09 10:37:09 +00:00
BlendEquation Moved local Extensions objects to GL2Extensions 2014-12-09 10:37:09 +00:00
BlendEquationi Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BlendFunc Moved osg::BlenFunc::Extensions into osg::GL2Extensions 2014-12-04 19:03:16 +00:00
BlendFunci Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BoundingBox Fixed build when using of double BoundingBox/BoundingSphere 2014-04-07 15:04:34 +00:00
BoundingSphere Fix flawed BoundingSphere inequality operator 2017-08-28 14:34:39 +02:00
BoundsChecking Fixed typo 2015-07-21 13:42:35 +00:00
buffered_value
BufferIndexBinding Merge remote-tracking branch 'upstream/master' into MDI7 2017-08-24 11:26:23 +02:00
BufferObject Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management) 2017-07-27 12:13:05 +02:00
BufferTemplate From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
Callback Merge branch 'master' into shader_pipeline 2018-03-06 10:24:26 +00:00
Camera Had to fix positioning of { and spacing to be consistent with the rest of the OSG 2018-01-04 15:28:45 +00:00
CameraView
Capability bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei 2016-08-29 09:37:14 +02:00
ClampColor Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
ClearNode
ClipControl From Mathias Froehlich, "Attached a new state attribute implementing the glClipControl that appeared with GL4.5." 2015-06-30 09:11:00 +00:00
ClipNode
ClipPlane
ClusterCullingCallback Changed the doxygen control characters and clarifications 2018-02-19 08:39:23 +00:00
CollectOccludersVisitor From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
ColorMask
ColorMaski Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
ColorMatrix
ComputeBoundsVisitor Added handling of Drawables added directly to scene graph without Geode decorating them. 2014-07-28 16:19:44 +00:00
ComputeDispatch Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
ContextData Added missing OSG_EXPORT to fix Windows build 2015-09-23 10:41:54 +00:00
ConvexPlanarOccluder
ConvexPlanarPolygon
CoordinateSystemNode
CopyOp Added CopyOp handling of Uniform. 2017-03-23 18:12:52 +00:00
CullFace
CullingSet This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either. 2016-05-19 17:32:24 +01:00
CullSettings From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
CullStack Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
DeleteHandler
Depth
DepthRangeIndexed Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality. 2016-06-29 12:28:28 +01:00
DisplaySettings Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string) 2017-12-03 16:43:06 +00:00
Drawable Fixed member variable names to avoid conflicts with osg::Node 2018-03-23 20:07:08 +00:00
DrawPixels 2014-05-14 10:19:43 +00:00
Endian Added template swapBytes method 2012-12-07 19:04:49 +00:00
Export Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config 2017-05-24 19:40:08 +01:00
fast_back_stack
Fog
FragmentProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
FrameBufferObject Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
FrameStamp
FrontFace
Geode Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Geometry Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
GL2Extensions Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions 2014-12-10 10:44:58 +00:00
GLDefines Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY 2018-02-28 08:50:48 +00:00
GLExtensions Merge branch 'master' into shader_pipeline 2018-01-27 10:56:09 +00:00
GLObjects Fixed "unreferenced formal parameter" warnings 2016-06-07 08:53:42 +01:00
GLU From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
GraphicsContext Introduced OpenThreads::Affinity support into osg::Camera, osg::GraphicsContext::Traitse, osgDB::DatabasePager and osgViewer::ViewerBase/Viewer/CompositeViewer. 2016-10-07 12:17:03 +01:00
GraphicsCostEstimator
GraphicsThread Added explicit initialization of osg::Referenced(true) to osg::Operation subclasses as it uses virtual inhertiance from osg::Referenced. 2015-07-23 15:46:47 +00:00
Group Fix docs for Group::addChild to match implementation 2017-08-26 11:30:55 +00:00
Hint
Identifier Typo fixes 2016-05-30 12:30:05 +01:00
Image copySubImage support for block compressed images, added support for astc compressed type. 2017-10-13 16:54:04 +02:00
ImageSequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ImageStream From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
ImageUtils From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
io_utils Added osg::MakeString class to make it easier to create std::string's using std::ostream style << usage. 2017-03-23 17:58:34 +00:00
KdTree osg: KdTree: count degenerates to keep original primitive index in sync 2017-06-04 17:29:57 -04:00
Light
LightModel
LightSource
LineSegment Renamed LineSegment::intersect(BoundingSphere/Box, double/float&, double/float&) methods to LineSegment::intersectAndComputeRations(..) to avoid confusion with the change in convention for 2015-04-27 19:31:13 +00:00
LineStipple
LineWidth
LOD Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
LogicOp
Material
Math Added default_value() template to help with creating templates that need to initialize members that are floats etc. 2016-06-22 11:26:11 +01:00
Matrix
Matrixd add a transpose method for 4x4 2017-08-23 23:49:36 +02:00
Matrixf add a transpose method for 4x4 2017-08-23 23:49:36 +02:00
MatrixTemplate Introduced new osg::UniformBase class to enable an extensible uniform class hierachy 2017-03-23 17:58:34 +00:00
MatrixTransform
MixinVector
Multisample Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
Node added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
NodeCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
NodeTrackerCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
NodeVisitor Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD. 2017-04-26 17:10:58 +01:00
Notify
Object Added ValueObject::get/setScaleValue(..) convinient methods 2018-01-06 12:54:14 +00:00
Observer
observer_ptr From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
ObserverNodePath
OccluderNode
OcclusionQueryNode From Jannik Heller, "This submission fixes a stuttering issue that may occur when occlusion query nodes are in view. The problem is that OSG retrieves the occlusion query result without first checking if it's available (GL_QUERY_RESULT_AVAILABLE). Thus, the driver has to sync with the GPU i.e. wait for all queued draw calls to complete. This is particularly bad in V-Synced situations where the driver may be using multi frame queueing techniques - coupled with the fact that OSG only runs an occlusion query every 5th frame, results in very unpleasant stuttering in some situations. 2016-03-01 10:37:41 +00:00
OperationThread Fixed -Wextra warnings 2016-06-08 09:20:16 +01:00
os_utils Restructured the system() fallback to be usable for C and C++ 2018-01-21 12:09:49 +00:00
PagedLOD Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
PatchParameter Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object. 2014-12-10 10:38:12 +00:00
Plane Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from 2014-06-02 16:20:39 +00:00
Point Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
PointSprite Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
PolygonMode Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
PolygonOffset
PolygonStipple
Polytope Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask. 2017-05-11 15:25:10 +01:00
PositionAttitudeTransform
PrimitiveRestartIndex Removed no longer used Extension definition 2014-12-09 14:58:34 +00:00
PrimitiveSet first commit for Indirect Draw integration in osg 2017-07-26 21:20:28 +02:00
PrimitiveSetIndirect Fixed unititialized memory variables and improved readability by adding spacing where appropriate 2017-10-31 17:55:59 +00:00
Program Merge branch 'master' into shader_pipeline 2017-12-01 09:14:52 +00:00
Projection
ProxyNode Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Quat Updates osgAnimation 2016-07-01 17:04:15 +02:00
ref_ptr Added #include <string> in case other headers don't include it. 2016-06-13 16:24:01 +01:00
Referenced Fixed warnings, deprecated another out of date method 2016-09-05 15:35:54 +01:00
RenderInfo Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage. 2013-08-01 07:19:45 +00:00
SampleMaski MOved SampleMaski::Extensions into osg::GL2Extensions 2014-12-07 17:31:49 +00:00
Sampler add static helper func in order to generate Samplers of a Samplerless StateSet 2018-01-13 21:25:47 +01:00
Scissor
ScissorIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00
ScriptEngine add ScriptNodeCallback serializer 2017-03-28 22:37:34 +02:00
Sequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ShadeModel
Shader Merge branch 'master' into shader_pipeline 2017-12-01 09:14:52 +00:00
ShaderAttribute
ShaderComposer Added deprecated comments for ShaderComposer 2018-03-05 14:39:07 +00:00
ShadowVolumeOccluder
Shape misc. typo fixes 2017-08-15 12:23:49 -04:00
ShapeDrawable Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable. 2016-10-11 11:29:29 +01:00
State Merge branch 'master' into shader_pipeline 2018-03-06 10:24:26 +00:00
StateAttribute add GLSampler as Texture Property 2018-01-03 21:34:10 +01:00
StateAttributeCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
StateSet Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility 2018-03-19 12:08:28 +00:00
Stats
Stencil Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
StencilTwoSided Moveved Stencil/StencilTwoSided::Extensions into GL2Extensions 2014-12-09 11:14:33 +00:00
Switch Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
TemplatePrimitiveFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TemplatePrimitiveIndexFunctor Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes 2017-05-11 15:25:10 +01:00
TexEnv Added shader pipeline support to osg::TexEnv 2017-03-23 17:59:39 +00:00
TexEnvCombine
TexEnvFilter
TexGen Added shader pipeline support to osg::TexGen. 2017-03-23 17:59:39 +00:00
TexGenNode
TexMat
Texture Merge branch 'master' into shader_pipeline 2018-02-13 12:24:26 +00:00
Texture1D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Texture2D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Texture2DArray Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY 2018-02-28 08:50:48 +00:00
Texture2DMultisample Added serializer for Texture2DMultisample 2017-03-22 10:47:58 +01:00
Texture3D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureAttribute Added TextureAttribute base class from Texture related StateAttribute that need texture unit information from StateSet::setTextureAttribute assigned to 2017-03-23 17:58:34 +00:00
TextureBuffer Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureCubeMap Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureRectangle Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Timer Fixed underflow issue 2017-08-23 15:26:07 +01:00
TransferFunction From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
Transform Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&). 2017-04-25 18:04:04 +01:00
TriangleFunctor Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions. 2017-05-11 15:25:10 +01:00
TriangleIndexFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TriangleLinePointIndexFunctor From Jordi Torres, "Added TriangleLinePointIndexFunctor to osg namespace" 2016-01-19 14:22:12 +00:00
Types From Joe Thompson, "OpenSceneGraph cannot be built with Visual Studio 2008. 2016-03-02 09:18:26 +00:00
Uniform Added parameter to invocation of all GLSL TexEnv combinations and cleaned up debug output from new osg::UniformTemplate implementations 2017-03-24 10:08:51 +00:00
UniformBase Added UniformBase::setName(const std::string& baseName, unsigned int unit); declaration 2017-03-23 17:58:34 +00:00
UserDataContainer Improved the speed of the ValueObject get/setting by utilizing typeid() and static_cast<> in place of original dynamic_cast<>'s 2016-02-04 13:10:28 +00:00
ValueMap Fixed clang warnings 2016-06-03 09:33:47 +01:00
ValueObject move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800 2018-02-15 14:59:24 +01:00
ValueStack Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Vec2
Vec2b
Vec2d
Vec2f From Christian Kehl, added Vec2::set(const Vec2) method 2015-06-26 09:40:37 +00:00
Vec2i From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec2s
Vec2ub From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec2ui From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec2us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec3
Vec3b
Vec3d
Vec3f
Vec3i From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec3s
Vec3ub From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec3ui From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec3us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec4
Vec4b
Vec4d
Vec4f
Vec4i From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec4s
Vec4ub Added osg::convertToRGBA8(Vec4f) convenience function 2016-10-11 11:29:29 +01:00
Vec4ui From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Vec4us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
VertexArrayState Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled 2017-12-31 12:38:17 +00:00
VertexAttribDivisor VertexAttribDivisor compare function fix: index must be compared 2017-10-06 18:14:47 +03:00
VertexProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
View From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
Viewport Preperation for adding stereo support direclty into osgViewer. 2013-04-15 14:21:32 +00:00
ViewportIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00