OpenSceneGraph/include/osg/Vec2s

86 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC2S
#define OSG_VEC2S 1
namespace osg {
class Vec2s
{
public:
typedef short value_type;
union
{
struct {value_type x,y;};
value_type _v[2];
};
Vec2s() {}
Vec2s(value_type xx, value_type yy)
{ x = xx; y = yy; }
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline bool operator == (const Vec2s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != (const Vec2s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2s& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else return (_v[1]<v._v[1]);
}
inline Vec2s operator * (value_type rhs) const
{
return Vec2s(_v[0]*rhs, _v[1]*rhs);
}
inline Vec2s operator / (value_type rhs) const
{
return Vec2s(_v[0]/rhs, _v[1]/rhs);
}
inline Vec2s operator + (value_type rhs) const
{
return Vec2s(_v[0]+rhs, _v[1]+rhs);
}
inline Vec2s operator - (value_type rhs) const
{
return Vec2s(_v[0]-rhs, _v[1]-rhs);
}
inline Vec2s operator + (const Vec2s& rhs) const
{
return Vec2s(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
inline Vec2s operator - (const Vec2s& rhs) const
{
return Vec2s(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
inline Vec2s operator * (const Vec2s& rhs) const
{
return Vec2s(_v[0]*rhs._v[0], _v[1]*rhs._v[1]);
}
};
}
#endif