be285c62c0
the position of the emitter in the previous frame and the new position in the new frame, the number of particles added also scales up to compensate for this movement.
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_MODULAREMITTER
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#define OSGPARTICLE_MODULAREMITTER 1
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#include <osgParticle/Export>
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#include <osgParticle/Emitter>
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#include <osgParticle/Particle>
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#include <osgParticle/RandomRateCounter>
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#include <osgParticle/Placer>
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#include <osgParticle/PointPlacer>
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#include <osgParticle/Shooter>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/ParticleSystem>
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#include <osg/ref_ptr>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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namespace osgParticle
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{
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/** An emitter class that holds three objects to control the creation of particles.
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These objects are a <I>counter</I>, a <I>placer</I> and a <I>shooter</I>.
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The counter controls the number of particles to be emitted at each frame;
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the placer must initialize the particle's position vector, while the shooter initializes
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its velocity vector.
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You can use the predefined counter/placer/shooter classes, or you can create your own.
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*/
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class OSGPARTICLE_EXPORT ModularEmitter: public Emitter {
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public:
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ModularEmitter();
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ModularEmitter(const ModularEmitter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Node(osgParticle,ModularEmitter);
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/// Get the counter object.
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inline Counter* getCounter();
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/// Get the const Counter object.
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inline const Counter* getCounter() const;
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/// Set the Counter object.
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inline void setCounter(Counter* c);
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/// Get the ratio between number of particle to create in compenstation for movement of the emitter
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inline float getNumParticlesToCreateMovementCompenstationRatio() const;
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/// Set the ratio between number of particle to create in compenstation for movement of the emitter
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inline void setNumParticlesToCreateMovementCompenstationRatio(float r);
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/// Get the Placer object.
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inline Placer* getPlacer();
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/// Get the const Placer object.
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inline const Placer* getPlacer() const;
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/// Set the Placer object.
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inline void setPlacer(Placer* p);
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/// Get the Shooter object.
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inline Shooter *getShooter();
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/// Get the const Shooter object.
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inline const Shooter *getShooter() const;
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/// Set the Shooter object.
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inline void setShooter(Shooter *s);
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protected:
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virtual ~ModularEmitter() {}
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ModularEmitter &operator=(const ModularEmitter &) { return *this; }
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virtual void emit(double dt);
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private:
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float _numParticleToCreateMovementCompensationRatio;
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osg::ref_ptr<Counter> _counter;
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osg::ref_ptr<Placer> _placer;
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osg::ref_ptr<Shooter> _shooter;
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};
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// INLINE FUNCTIONS
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inline Counter* ModularEmitter::getCounter()
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{
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return _counter.get();
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}
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inline const Counter* ModularEmitter::getCounter() const
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{
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return _counter.get();
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}
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inline void ModularEmitter::setCounter(Counter* c)
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{
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_counter = c;
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}
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inline float ModularEmitter::getNumParticlesToCreateMovementCompenstationRatio() const
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{
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return _numParticleToCreateMovementCompensationRatio;
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}
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inline void ModularEmitter::setNumParticlesToCreateMovementCompenstationRatio(float r)
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{
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_numParticleToCreateMovementCompensationRatio = r;
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}
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inline Placer* ModularEmitter::getPlacer()
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{
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return _placer.get();
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}
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inline const Placer* ModularEmitter::getPlacer() const
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{
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return _placer.get();
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}
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inline void ModularEmitter::setPlacer(Placer* p)
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{
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_placer = p;
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}
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inline Shooter *ModularEmitter::getShooter()
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{
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return _shooter.get();
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}
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inline const Shooter *ModularEmitter::getShooter() const
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{
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return _shooter.get();
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}
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inline void ModularEmitter::setShooter(Shooter *s)
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{
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_shooter = s;
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}
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}
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#endif
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