OpenSceneGraph/VisualStudio/osgGA/osgGA.dsp
2006-08-10 20:32:51 +00:00

312 lines
10 KiB
Plaintext
Executable File

# Microsoft Developer Studio Project File - Name="Core osgGA" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=Core osgGA - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgGA.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgGA.mak" CFG="Core osgGA - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Core osgGA - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgGA - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgGA - Win32 Release Static" (based on "Win32 (x86) Static Library")
!MESSAGE "Core osgGA - Win32 Debug Static" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"$(OutDir)/osgGAd.dll" /pdbtype:sept /implib:"../../lib/$(PlatformName)/osgGAd.lib" /libpath:"../../lib/$(PlatformName)" /libpath:"../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../Producer/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../3rdParty/lib"
# SUBTRACT LINK32 /pdb:none
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F90=df.exe
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# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /I "../../../Producer/include" /I "../../../3rdParty/include" /D "NDEBUG" /D "_MBCS" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "WIN32" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../Producer/include" /I "../../../3rdParty/include" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c
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# Begin Target
# Name "Core osgGA - Win32 Release"
# Name "Core osgGA - Win32 Debug"
# Name "Core osgGA - Win32 Release Static"
# Name "Core osgGA - Win32 Debug Static"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\osgGA\AnimationPathManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\EventQueue.cpp
# End Source File
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SOURCE=..\..\src\osgGA\EventVisitor.cpp
# End Source File
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SOURCE=..\..\src\osgGA\DriveManipulator.cpp
# End Source File
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SOURCE=..\..\src\osgGA\FlightManipulator.cpp
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SOURCE=..\..\src\osgGA\GUIEventAdapter.cpp
# End Source File
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SOURCE=..\..\src\osgGA\GUIEventHandler.cpp
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SOURCE=..\..\src\osgGA\GUIEventHandlerVisitor.cpp
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SOURCE=..\..\src\osgGA\StateSetManipulator.cpp
# End Source File
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SOURCE=..\..\src\osgGA\TerrainManipulator.cpp
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SOURCE=..\..\src\osgGA\TrackballManipulator.cpp
# End Source File
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SOURCE=..\..\src\osgGA\NodeTrackerManipulator.cpp
# End Source File
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# End Source File
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SOURCE=..\..\Include\osgGA\Export
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