OpenSceneGraph/src/osg/Array.cpp

75 lines
1.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Array>
using namespace osg;
static const char* s_ArrayNames[] =
{
"Array", // 0
"ByteArray", // 1
"ShortArray", // 2
"IntArray", // 3
"UByteArray", // 4
"UShortArray", // 5
"UIntArray", // 6
"FloatArray", // 7
"DoubleArray", // 8
"Vec2bArray", // 9
"Vec3bArray", //10
"Vec4bArray", //11
"Vec2sArray", //12
"Vec3sArray", //13
"Vec4sArray", //14
"Vec2iArray", //15
"Vec3iArray", //16
"Vec4iArray", //17
"Vec2ubArray", //18
"Vec3ubArray", //19
"Vec4ubArray", //20
"Vec2usArray", //21
"Vec3usArray", //22
"Vec4usArray", //23
"Vec2uiArray", //24
"Vec3uiArray", //25
"Vec4uiArray", //26
"Vec2Array", //27
"Vec3Array", //28
"Vec4Array", //29
"Vec2dArray", //30
"Vec3dArray", //31
"Vec4dArray", //32
"MatrixArray", //33
"MatrixdArray", //34
};
const char* Array::className() const
{
if (_arrayType>=ArrayType && _arrayType<=Vec4dArrayType)
return s_ArrayNames[_arrayType];
else
return "UnknownArray";
}