OpenSceneGraph/src
2014-11-26 14:06:27 +00:00
..
OpenThreads From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it. 2014-11-21 10:37:33 +00:00
osg Removed GL header as it's already included via the ${OPENSCENEGRAPH_OPENGL_HEADER} entry. 2014-11-25 14:37:05 +00:00
osgAnimation From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small 2014-06-26 10:45:07 +00:00
osgDB From Alberto Luaces,"the current code uses the preprocessor for generating the plugin path in 2014-11-21 20:16:16 +00:00
osgFX Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgGA Removed debugging message 2014-09-02 08:41:31 +00:00
osgManipulator From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback. 2014-01-20 11:00:09 +00:00
osgParticle 2014-05-14 10:19:43 +00:00
osgPlugins From Farshid Lashkari, "The obj loader was overriding the existing database path list with the file path of the model, instead of prepending the file path to the path list. The latter seems to be more common behavior for most of the existing loader plugins. Also, the local options weren't actually being used when processing the scene graph for textures. I've attached the fix for both issues." 2014-11-20 16:38:23 +00:00
osgPresentation Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgQt From Wang Rui, "The submission includes some fixes for osgQt library and osgQtWidgets example: (1) QTextEdit now works with mouse/drag events, (2) scrollbars will change when OSG window is resizing, (3) improve rendering efficiency of QGraphicsViewAdapter so that it works with complex Qt UI, (4) add new setBackgroundWidget() method to indicate a 'background widget', which will ignore mouse/key events on it and pass them to the 3D scene." 2014-11-19 11:30:53 +00:00
osgShadow Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgSim Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
osgTerrain Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit 2014-11-26 14:04:20 +00:00
osgText Added setting of glPixelStore before glTexSubImage2D call. 2014-07-21 13:45:58 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil Removed DrawArrays optimization to simplify the code and open the door to adding primitive combining. 2014-11-25 10:33:20 +00:00
osgViewer From Jan Klimke, "i noticed, that there are a couple of additional flaws when building osg for Mac OS X 10.10 Yosemite. 2014-11-24 15:19:20 +00:00
osgVolume Added setting of the IsoSurfaceProperty in VolumeSettings 2014-09-03 15:54:47 +00:00
osgWidget Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
osgWrappers Added osgTerrain::DisplacementMappingTechnique serializer 2014-11-26 14:06:27 +00:00
CMakeLists.txt From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it. 2014-11-21 10:37:33 +00:00