OpenSceneGraph/src/osgPlugins/fbx/ReaderWriterFBX.h
2011-02-02 16:44:21 +00:00

32 lines
1.5 KiB
C++

#ifndef READERWRITERFBX_H
#define READERWRITERFBX_H
#include <osgDB/ReaderWriter>
///////////////////////////////////////////////////////////////////////////
// OSG reader plugin for the ".fbx" format.
// See http://www.autodesk.com/fbx
// This plugin requires the FBX SDK version 2011.3.1 (Static Libraries)
class ReaderWriterFBX : public osgDB::ReaderWriter
{
public:
ReaderWriterFBX()
{
supportsExtension("fbx", "FBX format");
supportsOption("Embedded", "(Write option) Embed textures in FBX file");
supportsOption("UseFbxRoot", "(Read/write option) If the source OSG root node is a simple group with no stateset, the writer will put its children directly under the FBX root, and vice-versa for reading");
supportsOption("LightmapTextures", "(Read option) Interpret texture maps as overriding the lighting. 3D Studio Max may export files that should be interpreted in this way.");
supportsOption("TessellatePolygons", "(Read option) Tessellate mesh polygons. If the model contains concave polygons this may be necessary, however tessellating can be very slow and may erroneously produce triangle shards.");
}
const char* className() const { return "FBX reader/writer"; }
virtual ReadResult readNode(const std::string& filename, const Options*) const;
virtual WriteResult writeNode(const osg::Node&, const std::string& filename, const Options*) const;
};
///////////////////////////////////////////////////////////////////////////
#endif