205 lines
7.7 KiB
C++
205 lines
7.7 KiB
C++
/* OpenSceneGraph example, osghangglide.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include <osg/Group>
|
|
#include <osg/Notify>
|
|
#include <osg/Depth>
|
|
#include <osg/StateSet>
|
|
#include <osg/ClearNode>
|
|
#include <osg/Transform>
|
|
|
|
#include <osgUtil/CullVisitor>
|
|
|
|
#include <osgDB/Registry>
|
|
#include <osgDB/ReadFile>
|
|
|
|
#include <osgViewer/Viewer>
|
|
|
|
#include "GliderManipulator.h"
|
|
|
|
#include <iostream>
|
|
|
|
extern osg::Node *makeTerrain( void );
|
|
extern osg::Node *makeTrees( void );
|
|
extern osg::Node *makeTank( void );
|
|
extern osg::Node *makeWindsocks( void );
|
|
extern osg::Node *makeGliders( void );
|
|
extern osg::Node *makeGlider( void );
|
|
extern osg::Node *makeSky( void );
|
|
extern osg::Node *makeBase( void );
|
|
extern osg::Node *makeClouds( void );
|
|
|
|
class MoveEarthySkyWithEyePointTransform : public osg::Transform
|
|
{
|
|
public:
|
|
/** Get the transformation matrix which moves from local coords to world coords.*/
|
|
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
|
|
{
|
|
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
|
|
if (cv)
|
|
{
|
|
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
|
matrix.preMult(osg::Matrix::translate(eyePointLocal.x(),eyePointLocal.y(),0.0f));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** Get the transformation matrix which moves from world coords to local coords.*/
|
|
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const
|
|
{
|
|
std::cout<<"computing transform"<<std::endl;
|
|
|
|
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
|
|
if (cv)
|
|
{
|
|
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
|
matrix.postMult(osg::Matrix::translate(-eyePointLocal.x(),-eyePointLocal.y(),0.0f));
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
osg::Group* createModel()
|
|
{
|
|
// no database loaded so automatically create Ed Levin Park..
|
|
osg::Group* group = new osg::Group;
|
|
|
|
// the base and sky subgraphs go to set the earth sky of the
|
|
// model and clear the color and depth buffer for us, by using
|
|
// osg::Depth, and setting their bin numbers to less than 0,
|
|
// to force them to draw before the rest of the scene.
|
|
|
|
osg::ClearNode* clearNode = new osg::ClearNode;
|
|
clearNode->setRequiresClear(false); // we've got base and sky to do it.
|
|
|
|
// use a transform to make the sky and base around with the eye point.
|
|
osg::Transform* transform = new MoveEarthySkyWithEyePointTransform;
|
|
|
|
// transform's value isn't knowm until in the cull traversal so its bounding
|
|
// volume is can't be determined, therefore culling will be invalid,
|
|
// so switch it off, this cause all our paresnts to switch culling
|
|
// off as well. But don't worry culling will be back on once underneath
|
|
// this node or any other branch above this transform.
|
|
transform->setCullingActive(false);
|
|
|
|
// add the sky and base layer.
|
|
transform->addChild(makeSky()); // bin number -2 so drawn first.
|
|
transform->addChild(makeBase()); // bin number -1 so draw second.
|
|
|
|
// add the transform to the earth sky.
|
|
clearNode->addChild(transform);
|
|
|
|
// add to earth sky to the scene.
|
|
group->addChild(clearNode);
|
|
|
|
// the rest of the scene drawn after the base and sky above.
|
|
group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
|
|
group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
|
|
group->addChild(makeTank()); // will drop into default bin - state sorted 0
|
|
// add the following in the future...
|
|
// makeGliders
|
|
// makeClouds
|
|
|
|
return group;
|
|
}
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
|
|
// use an ArgumentParser object to manage the program arguments.
|
|
osg::ArgumentParser arguments(&argc,argv);
|
|
|
|
// set up the usage document, in case we need to print out how to use this program.
|
|
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to create a scene programatically, in this case a hang gliding flying site.");
|
|
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
|
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
|
|
|
// construct the viewer.
|
|
osgViewer::Viewer viewer;
|
|
|
|
// if user request help write it out to cout.
|
|
if (arguments.read("-h") || arguments.read("--help"))
|
|
{
|
|
arguments.getApplicationUsage()->write(std::cout);
|
|
return 1;
|
|
}
|
|
|
|
bool customWindows = false;
|
|
while(arguments.read("-2")) customWindows = true;
|
|
|
|
if (customWindows)
|
|
{
|
|
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
|
if (!wsi)
|
|
{
|
|
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
|
traits->x = 250;
|
|
traits->y = 200;
|
|
traits->width = 800;
|
|
traits->height = 600;
|
|
traits->windowDecoration = true;
|
|
traits->doubleBuffer = true;
|
|
traits->sharedContext = 0;
|
|
|
|
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
|
if (gc.valid())
|
|
{
|
|
// need to ensure that the window is cleared make sure that the complete window is set the correct colour
|
|
// rather than just the parts of the window that are under the camera's viewports
|
|
gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
|
|
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
else
|
|
{
|
|
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
|
|
}
|
|
|
|
unsigned int numCameras = 2;
|
|
double aspectRatioScale = 1.0;
|
|
for(unsigned int i=0; i<numCameras;++i)
|
|
{
|
|
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
|
camera->setGraphicsContext(gc.get());
|
|
camera->setViewport(new osg::Viewport((i* traits->width)/numCameras,(i* traits->height)/numCameras, traits->width/numCameras, traits->height/numCameras));
|
|
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
|
|
camera->setDrawBuffer(buffer);
|
|
camera->setReadBuffer(buffer);
|
|
|
|
viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
viewer.setUpViewAcrossAllScreens();
|
|
|
|
}
|
|
|
|
// set up the camera manipulation with out custom manipultor
|
|
viewer.setCameraManipulator(new GliderManipulator());
|
|
|
|
// pass the scene graph to the viewer
|
|
viewer.setSceneData( createModel() );
|
|
|
|
return viewer.run();
|
|
}
|
|
|