401 lines
20 KiB
C++
401 lines
20 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Camera>
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#include <osg/CopyOp>
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#include <osg/DisplaySettings>
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#include <osg/FrameStamp>
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#include <osg/Image>
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#include <osg/Node>
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#include <osg/Object>
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#include <osg/Timer>
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#include <osg/View>
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#include <osgDB/DatabasePager>
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#include <osgGA/EventQueue>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgUtil/SceneView>
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#include <osgViewer/Scene>
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#include <osgViewer/View>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgViewer::View::EventHandlers)
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BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_DeclaringFile("osgViewer/View");
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I_BaseType(osg::View);
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I_BaseType(osgGA::GUIActionAdapter);
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I_Constructor0(____View,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgViewer::View &, view, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____View__C5_osgViewer_View_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, take, IN, osg::View &, rhs,
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Properties::VIRTUAL,
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__void__take__osg_View_R1,
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"Take all the settings, Camera and Slaves from the passed in view, leaving it empty. ",
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"");
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I_Method1(void, setStartTick, IN, osg::Timer_t, tick,
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Properties::VIRTUAL,
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__void__setStartTick__osg_Timer_t,
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"",
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"");
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I_Method0(osg::Timer_t, getStartTick,
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Properties::NON_VIRTUAL,
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__osg_Timer_t__getStartTick,
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"",
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"");
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I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs,
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Properties::NON_VIRTUAL,
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__void__setFrameStamp__osg_FrameStamp_P1,
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"",
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"");
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I_Method0(osg::FrameStamp *, getFrameStamp,
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Properties::NON_VIRTUAL,
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__osg_FrameStamp_P1__getFrameStamp,
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"",
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"");
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I_Method0(const osg::FrameStamp *, getFrameStamp,
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Properties::NON_VIRTUAL,
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__C5_osg_FrameStamp_P1__getFrameStamp,
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"",
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"");
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I_Method0(osgViewer::Scene *, getScene,
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Properties::NON_VIRTUAL,
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__Scene_P1__getScene,
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"",
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"");
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I_Method0(const osgViewer::Scene *, getScene,
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Properties::NON_VIRTUAL,
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__C5_Scene_P1__getScene,
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"",
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"");
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I_Method1(void, setSceneData, IN, osg::Node *, node,
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Properties::VIRTUAL,
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__void__setSceneData__osg_Node_P1,
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"Set the scene graph that the View will use. ",
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"");
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I_Method0(osg::Node *, getSceneData,
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Properties::NON_VIRTUAL,
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__osg_Node_P1__getSceneData,
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"Get the View's scene graph. ",
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"");
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I_Method0(const osg::Node *, getSceneData,
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Properties::NON_VIRTUAL,
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__C5_osg_Node_P1__getSceneData,
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"Get the const View's scene graph. ",
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"");
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I_Method1(void, setDatabasePager, IN, osgDB::DatabasePager *, dp,
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Properties::NON_VIRTUAL,
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__void__setDatabasePager__osgDB_DatabasePager_P1,
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"Set the View's database pager. ",
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"");
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I_Method0(osgDB::DatabasePager *, getDatabasePager,
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Properties::NON_VIRTUAL,
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__osgDB_DatabasePager_P1__getDatabasePager,
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"Get the View's database pager. ",
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"");
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I_Method0(const osgDB::DatabasePager *, getDatabasePager,
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Properties::NON_VIRTUAL,
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__C5_osgDB_DatabasePager_P1__getDatabasePager,
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"Get the const View's database pager. ",
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"");
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I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue,
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Properties::NON_VIRTUAL,
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__void__setEventQueue__osgGA_EventQueue_P1,
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"",
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"");
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I_Method0(osgGA::EventQueue *, getEventQueue,
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Properties::NON_VIRTUAL,
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__osgGA_EventQueue_P1__getEventQueue,
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"",
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"");
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I_Method0(const osgGA::EventQueue *, getEventQueue,
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Properties::NON_VIRTUAL,
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__C5_osgGA_EventQueue_P1__getEventQueue,
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"",
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"");
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I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator,
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Properties::NON_VIRTUAL,
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__void__setCameraManipulator__osgGA_MatrixManipulator_P1,
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"Set the CameraManipulator that moves the View's master Camera position in response to events. ",
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"");
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I_Method0(osgGA::MatrixManipulator *, getCameraManipulator,
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Properties::NON_VIRTUAL,
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__osgGA_MatrixManipulator_P1__getCameraManipulator,
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"Get the View's CameraManipulator. ",
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"");
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I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator,
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Properties::NON_VIRTUAL,
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__C5_osgGA_MatrixManipulator_P1__getCameraManipulator,
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"Get the const View's CameraManipulator. ",
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"");
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I_Method0(void, home,
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Properties::NON_VIRTUAL,
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__void__home,
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"Set the view to the CameraManipulator's home position, if non is attached home() is does nothing. ",
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"Note, to set the home position use getCamaraManipulator()->setHomePosition(...). ");
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I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler,
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Properties::NON_VIRTUAL,
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__void__addEventHandler__osgGA_GUIEventHandler_P1,
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"Add an EventHandler that adds handling of events to the View. ",
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"");
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I_Method0(osgViewer::View::EventHandlers &, getEventHandlers,
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Properties::NON_VIRTUAL,
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__EventHandlers_R1__getEventHandlers,
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"Get the View's list of EventHandlers. ",
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"");
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I_Method0(const osgViewer::View::EventHandlers &, getEventHandlers,
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Properties::NON_VIRTUAL,
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__C5_EventHandlers_R1__getEventHandlers,
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"Get the const View's list of EventHandlers. ",
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"");
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I_Method1(void, setCoordinateSystemNodePath, IN, const osg::NodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setCoordinateSystemNodePath__C5_osg_NodePath_R1,
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"Set the NodePath to any active CoordinateSystemNode present in the Scene. ",
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"The CoordinateSystemNode path is used to help applications and CamaraManipualtors handle geocentric coordinates systems, such as known which way is the local up at any position on the a whole earth. ");
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I_Method0(osg::NodePath, getCoordinateSystemNodePath,
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Properties::NON_VIRTUAL,
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__osg_NodePath__getCoordinateSystemNodePath,
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"Get the NodePath to any active CoordinateSystemNode present in the Scene. ",
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"");
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I_Method0(void, computeActiveCoordinateSystemNodePath,
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Properties::NON_VIRTUAL,
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__void__computeActiveCoordinateSystemNodePath,
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"Compute the NodePath to any active CoordinateSystemNode present in the Scene. ",
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"");
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DisplaySettings object associated with this view. ",
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"");
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I_Method0(osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DisplaySettings object associated with this view. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DisplaySettings object associated with this view. ",
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"");
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I_MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f,
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Properties::NON_VIRTUAL,
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__void__setFusionDistance__osgUtil_SceneView_FusionDistanceMode__float,
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"Set the FusionDistanceMode and Value. ",
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"Note, is used only when working in stereo. ");
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
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Properties::NON_VIRTUAL,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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"Get the FusionDistanceMode. ",
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"");
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I_Method0(float, getFusionDistanceValue,
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Properties::NON_VIRTUAL,
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__float__getFusionDistanceValue,
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"Get the FusionDistanceValue. ",
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"Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes. ");
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I_Method0(void, setUpViewAcrossAllScreens,
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Properties::NON_VIRTUAL,
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__void__setUpViewAcrossAllScreens,
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"Convinience method for creating slave Cameras and associated GraphicsWindows across all screens. ",
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"");
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I_MethodWithDefaults5(void, setUpViewInWindow, IN, int, x, , IN, int, y, , IN, int, width, , IN, int, height, , IN, unsigned int, screenNum, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewInWindow__int__int__int__int__unsigned_int,
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"Convinience method for a single Camara on a single window. ",
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"");
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I_MethodWithDefaults1(void, setUpViewOnSingleScreen, IN, unsigned int, screenNum, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewOnSingleScreen__unsigned_int,
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"Convinience method for a single Camara associated with a single full screen GraphicsWindow. ",
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"");
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I_MethodWithDefaults4(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
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"Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display. ",
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"");
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I_MethodWithDefaults4(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
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"Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
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"");
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I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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__bool__containsCamera__C5_osg_Camera_P1,
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"Return true if this view contains a specified camera. ",
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"");
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I_Method4(const osg::Camera *, getCameraContainingPosition, IN, float, x, IN, float, y, IN, float &, local_x, IN, float &, local_y,
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Properties::NON_VIRTUAL,
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__C5_osg_Camera_P1__getCameraContainingPosition__float__float__float_R1__float_R1,
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"Get the camera which contains the pointer position x,y specified master cameras window/eye coords. ",
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"Also passes back the local window coords for the graphics context associated with the camera passed back. ");
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I_MethodWithDefaults4(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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Properties::NON_VIRTUAL,
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__bool__computeIntersections__float__float__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified node. ",
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"Note, when a master cameras has slaves and no viewport itself its coordinate frame will be in clip space i.e. -1,-1 to 1,1, while if its has a viewport the coordintates will be relative to its viewport dimensions. Mouse events handled by the view will automatically be attached into the master camera window/clip coords so can be passed directly on to the computeIntersections method. ");
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I_MethodWithDefaults5(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osg::NodePath &, nodePath, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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Properties::NON_VIRTUAL,
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__bool__computeIntersections__float__float__osg_NodePath_R1__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified nodePath's subgraph. ",
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"");
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I_Method0(void, requestRedraw,
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Properties::VIRTUAL,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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"");
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
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Properties::VIRTUAL,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. ");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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Properties::VIRTUAL,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. ");
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I_Method0(void, assignSceneDataToCameras,
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Properties::NON_VIRTUAL,
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__void__assignSceneDataToCameras,
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"",
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"");
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I_Method0(void, init,
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Properties::NON_VIRTUAL,
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__void__init,
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"",
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"");
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I_ProtectedMethod1(osg::GraphicsOperation *, createRenderer, IN, osg::Camera *, camera,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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__osg_GraphicsOperation_P1__createRenderer__osg_Camera_P1,
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"",
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"");
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I_SimpleProperty(osgGA::MatrixManipulator *, CameraManipulator,
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__osgGA_MatrixManipulator_P1__getCameraManipulator,
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__void__setCameraManipulator__osgGA_MatrixManipulator_P1);
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I_SimpleProperty(osg::NodePath, CoordinateSystemNodePath,
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__osg_NodePath__getCoordinateSystemNodePath,
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__void__setCoordinateSystemNodePath__C5_osg_NodePath_R1);
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I_SimpleProperty(osgDB::DatabasePager *, DatabasePager,
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__osgDB_DatabasePager_P1__getDatabasePager,
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__void__setDatabasePager__osgDB_DatabasePager_P1);
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I_SimpleProperty(osg::DisplaySettings *, DisplaySettings,
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__osg_DisplaySettings_P1__getDisplaySettings,
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__void__setDisplaySettings__osg_DisplaySettings_P1);
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I_SimpleProperty(osgViewer::View::EventHandlers &, EventHandlers,
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__EventHandlers_R1__getEventHandlers,
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0);
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I_SimpleProperty(osgGA::EventQueue *, EventQueue,
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__osgGA_EventQueue_P1__getEventQueue,
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__void__setEventQueue__osgGA_EventQueue_P1);
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I_SimpleProperty(osg::FrameStamp *, FrameStamp,
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__osg_FrameStamp_P1__getFrameStamp,
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__void__setFrameStamp__osg_FrameStamp_P1);
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I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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0);
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I_SimpleProperty(float, FusionDistanceValue,
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__float__getFusionDistanceValue,
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0);
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I_SimpleProperty(osgViewer::Scene *, Scene,
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__Scene_P1__getScene,
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0);
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I_SimpleProperty(osg::Node *, SceneData,
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__osg_Node_P1__getSceneData,
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__void__setSceneData__osg_Node_P1);
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I_SimpleProperty(osg::Timer_t, StartTick,
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__osg_Timer_t__getStartTick,
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__void__setStartTick__osg_Timer_t);
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I_SimpleProperty(unsigned int, UpViewOnSingleScreen,
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0,
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__void__setUpViewOnSingleScreen__unsigned_int);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
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I_DeclaringFile("osg/ref_ptr");
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I_Constructor0(____ref_ptr,
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"",
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"");
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I_Constructor1(IN, osgGA::GUIEventHandler *, ptr,
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Properties::NON_EXPLICIT,
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____ref_ptr__T_P1,
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"",
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"");
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I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp,
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Properties::NON_EXPLICIT,
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____ref_ptr__C5_ref_ptr_R1,
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"",
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"");
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I_Method0(osgGA::GUIEventHandler *, get,
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Properties::NON_VIRTUAL,
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__T_P1__get,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method0(osgGA::GUIEventHandler *, release,
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Properties::NON_VIRTUAL,
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__T_P1__release,
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"",
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"");
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I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp,
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Properties::NON_VIRTUAL,
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__void__swap__ref_ptr_R1,
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"",
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"");
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I_SimpleProperty(osgGA::GUIEventHandler *, ,
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__T_P1__get,
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0);
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END_REFLECTOR
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STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >)
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