59 lines
1.4 KiB
CMake
59 lines
1.4 KiB
CMake
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGGA_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osgGA)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/AnimationPathManipulator
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${HEADER_PATH}/DriveManipulator
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${HEADER_PATH}/EventQueue
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${HEADER_PATH}/EventVisitor
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${HEADER_PATH}/Export
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${HEADER_PATH}/FlightManipulator
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${HEADER_PATH}/GUIActionAdapter
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${HEADER_PATH}/GUIEventAdapter
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${HEADER_PATH}/GUIEventHandler
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${HEADER_PATH}/KeySwitchMatrixManipulator
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${HEADER_PATH}/MatrixManipulator
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${HEADER_PATH}/NodeTrackerManipulator
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${HEADER_PATH}/StateSetManipulator
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${HEADER_PATH}/TerrainManipulator
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${HEADER_PATH}/TrackballManipulator
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${HEADER_PATH}/UFOManipulator
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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AnimationPathManipulator.cpp
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DriveManipulator.cpp
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EventQueue.cpp
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EventVisitor.cpp
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FlightManipulator.cpp
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GUIEventAdapter.cpp
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GUIEventHandler.cpp
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KeySwitchMatrixManipulator.cpp
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MatrixManipulator.cpp
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NodeTrackerManipulator.cpp
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StateSetManipulator.cpp
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TerrainManipulator.cpp
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TrackballManipulator.cpp
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UFOManipulator.cpp
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Version.cpp
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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osgUtil
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osg
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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INCLUDE(ModuleInstall OPTIONAL)
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