OpenSceneGraph/src
2013-06-24 08:18:08 +00:00
..
OpenThreads From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00
osg Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user 2013-06-21 09:43:15 +00:00
osgAnimation Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgDB From FrancoisTigeot, "OpenSceneGraph 3.0.1 doesn't build out of the box on DragonFly and needs 2013-06-21 09:17:28 +00:00
osgFX Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgGA Commented out debug output 2013-05-03 20:12:15 +00:00
osgManipulator From Alexander Sinditskiy, "I just noticed that Dragger allways handle events even when 2013-05-21 09:48:16 +00:00
osgParticle Added repolation of the _deadparts stack which would otherwise been invalidatd by the depth sort of particles. 2013-05-23 18:29:47 +00:00
osgPlugins Removed unneccessary handling of BIND_PER_PRIMITIVE on output code 2013-06-21 14:17:42 +00:00
osgPresentation Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
osgQt From Juan Manuel Alvarez, "When handling keyboard events on osgQt, if a key is kept pressed, multiple sequences of KEYDOWN -> KEYUP events are fired. 2013-06-20 10:05:56 +00:00
osgShadow From Wang Rui, "I've found a very covert bug in current VDSM implementation. It makes the computation of positional texgen incorrect if the shadow scene is under one or more child cameras with view/proj offsets. Using current stage instead will fix it." 2012-12-03 10:10:46 +00:00
osgSim Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
osgTerrain Added a fix for a multi-threading bug that occured when TerrainTiles were accessed via the Terrain::_updateTerrainTileSet that were being deleted at the same time by the DatabasePager thread. 2012-08-31 16:00:55 +00:00
osgText Fixed TextBase::computeBound() so it take into account all corners of the text box thus ensuring proper handling of rotated text 2013-06-14 09:43:04 +00:00
osgUtil From Farshid Lashkari, "In many game engines it is common to set the W component of the tangent vector to -1 if the UVs are mirrored and 1 if not. I've updated the osgUtil::TangentSpaceGenerator class to do the same." 2013-06-24 08:18:08 +00:00
osgViewer From Laurens Voerman, "I just tested openGL quadbuffered stereo with the osgviewer, the mouse works again, so does the keystonecorrection, but the right-eye render to texture camera appears not to clear it's color buffer. 2013-06-21 10:03:49 +00:00
osgVolume Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
osgWidget Added assigned of the InteractiveImageHandler as a cull callback to enable the interactive image to know when it's being actively used as part of rendering a frame. 2013-05-23 10:25:03 +00:00
osgWrappers Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
CMakeLists.txt From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00