OpenSceneGraph/src/osgPlugins/txp/TXPPagedLOD.cpp

100 lines
3.6 KiB
C++

#include "TileMapper.h"
#include "TXPPagedLOD.h"
using namespace txp;
TXPPagedLOD::TXPPagedLOD():
osg::PagedLOD()
{
}
TXPPagedLOD::TXPPagedLOD(const TXPPagedLOD& plod,const osg::CopyOp& copyop):
osg::PagedLOD(plod,copyop),
_tileIdentifier(plod._tileIdentifier)
{
}
TXPPagedLOD::~TXPPagedLOD()
{
}
void TXPPagedLOD::traverse(osg::NodeVisitor& nv)
{
TileMapper* tileMapper = dynamic_cast<TileMapper*>(nv.getUserData());
bool forceUseOfFirstChild = tileMapper ? (tileMapper->isNodeBlackListed(this)) : false;
double timeStamp = nv.getFrameStamp()?nv.getFrameStamp()->getReferenceTime():0.0;
bool updateTimeStamp = nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR;
switch(nv.getTraversalMode())
{
case(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN):
std::for_each(_children.begin(),_children.end(),osg::NodeAcceptOp(nv));
break;
case(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
{
float distance = nv.getDistanceToEyePoint(getCenter(),true);
int lastChildTraversed = -1;
bool needToLoadChild = false;
unsigned maxRangeSize = _rangeList.size();
if (maxRangeSize!=0 && forceUseOfFirstChild) maxRangeSize=1;
for(unsigned int i=0;i<maxRangeSize;++i)
{
if (forceUseOfFirstChild || _rangeList[i].first<=distance && distance<_rangeList[i].second)
{
if (i<_children.size())
{
if (updateTimeStamp) _perRangeDataList[i]._timeStamp=timeStamp;
//std::cout<<"PagedLOD::traverse() - Selecting child "<<i<<std::endl;
_children[i]->accept(nv);
lastChildTraversed = (int)i;
}
else
{
needToLoadChild = true;
}
}
}
if (needToLoadChild)
{
unsigned int numChildren = _children.size();
//std::cout<<"PagedLOD::traverse() - falling back "<<std::endl;
// select the last valid child.
if (numChildren>0 && ((int)numChildren-1)!=lastChildTraversed)
{
//std::cout<<" to child "<<numChildren-1<<std::endl;
if (updateTimeStamp) _perRangeDataList[numChildren-1]._timeStamp=timeStamp;
_children[numChildren-1]->accept(nv);
}
// now request the loading of the next unload child.
if (nv.getDatabaseRequestHandler() && numChildren<_perRangeDataList.size())
{
// compute priority from where abouts in the required range the distance falls.
float priority = (_rangeList[numChildren].second-distance)/(_rangeList[numChildren].second-_rangeList[numChildren].first);
// modify the priority according to the child's priority offset and scale.
priority = _perRangeDataList[numChildren]._priorityOffset + priority * _perRangeDataList[numChildren]._priorityScale;
//std::cout<<" requesting child "<<_fileNameList[numChildren]<<" priotity = "<<priority<<std::endl;
nv.getDatabaseRequestHandler()->requestNodeFile(_perRangeDataList[numChildren]._filename,this,priority,nv.getFrameStamp());
}
}
break;
}
default:
break;
}
}