OpenSceneGraph/include
2020-01-06 18:39:51 +00:00
..
OpenThreads Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way. 2020-01-06 18:39:51 +00:00
osg Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way. 2020-01-06 18:39:51 +00:00
osgAnimation Fix typos and spelling. 2018-04-23 11:03:37 +01:00
osgDB fix indentation for osgt files for windows dynamic library build. 2019-05-13 17:25:29 +02:00
osgFX Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-07 17:46:02 +00:00
osgGA Removed unneccessary FIX ME statement. 2018-07-31 09:14:02 +01:00
osgManipulator Fix includes for MSVC 2015 build. 2018-04-20 13:16:43 -04:00
osgParticle Override default behavior for linear vector interpolations 2019-03-15 21:29:13 +03:00
osgPresentation As the author of all the files in osgPresentation and present3D have rectified the license notices to reflect their intended license rather than histoical license they had prior to being merged into the OpenSceneGraph project. OSGPL was always intended but missed during merge. 2018-05-31 14:45:37 +01:00
osgShadow Fix typos and spelling. 2018-04-23 11:03:37 +01:00
osgSim Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-07 17:46:02 +00:00
osgTerrain Changed Layer::get*Value(..) methods to const 2018-03-30 12:47:15 +01:00
osgText Added a _fontFallback to TextBase to cache any fallback font (usually DefaultFont) that is used when the Textbase::_font is null. 2019-07-31 14:11:59 +01:00
osgUI
osgUtil fix variable name 2019-01-23 17:06:04 +01:00
osgViewer fix apple carbon reference 2019-09-11 10:22:16 +02:00
osgVolume Added Texture2D include to resolve VS build issue 2017-03-29 09:12:14 +01:00
osgWidget Removed reprecated C++ usage 2018-11-01 09:13:43 +00:00