OpenSceneGraph/src/osgPlugins/ive/TextureCubeMap.h
Robert Osfield dec5bb1f2a Updated NEWS
Added support for inline/nonlining of texture cube maps.
2003-10-02 14:11:57 +00:00

26 lines
462 B
C++

#ifndef IVE_TEXTURECUBEMAP
#define IVE_TEXTURECUBEMAP 1
#include <osg/TextureCubeMap>
#include "ReadWrite.h"
namespace ive
{
class TextureCubeMap : public osg::TextureCubeMap, public ReadWrite
{
public:
void write(DataOutputStream* out);
void writeImage(DataOutputStream* out,bool includeImg,osg::Image* image);
void read(DataInputStream* in);
osg::Image* readImage(DataInputStream* in, bool includeImg);
};
}
#endif