100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/**********************************************************************
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*
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* FILE: Texture2D.cpp
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*
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* DESCRIPTION: Read/Write osg::Texture2D in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 20.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Texture2D.h"
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#include "Texture.h"
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#include "Image.h"
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using namespace ive;
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void Texture2D::write(DataOutputStream* out){
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// Write Texture2D's identification.
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out->writeInt(IVETEXTURE2D);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
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if(tex){
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((ive::Texture*)(tex))->write(out);
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}
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else
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throw Exception("Texture2D::write(): Could not cast this osg::Texture2D to an osg::Texture.");
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// Write Texture2D's properties.
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// Write image.
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// Should we include images date in stream
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bool includeImg = out->getIncludeImageData();
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out->writeBool(includeImg);
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// Include image data in stream
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if(includeImg){
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out->writeBool(getImage()!=0);
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if(getImage())
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((ive::Image*)getImage())->write(out);
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}
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// Only include image name in stream
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else{
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if (getImage() && !(getImage()->getFileName().empty())){
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out->writeString(getImage()->getFileName());
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}
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else{
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out->writeString("");
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}
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}
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}
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void Texture2D::read(DataInputStream* in){
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// Read Texture2D's identification.
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int id = in->peekInt();
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if(id == IVETEXTURE2D){
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// Code to read Texture2D's properties.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
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if(tex){
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((ive::Texture*)(tex))->read(in);
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}
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else
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throw Exception("Texture2D::read(): Could not cast this osg::Texture2D to an osg::Texture.");
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// Read image.
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// Should we read image data from stream
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bool includeImg = in->readBool();
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// Read image data from stream
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if(includeImg)
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{
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if(in->readBool())
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{
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osg::Image* image = new osg::Image();
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((ive::Image*)image)->read(in);
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setImage(image);
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}
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}
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// Only read image name from stream.
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else{
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std::string filename = in->readString();
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if(filename.compare("")!=0){
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osg::Image* image = in->readImage(filename);
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if (image){
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setImage(image);
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}
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}
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}
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}
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else{
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throw Exception("Texture2D::read(): Expected Texture2D identification.");
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}
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}
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