77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/**********************************************************************
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*
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* FILE: AnimationPath.cpp
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*
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* DESCRIPTION: Read/Write osg::AnimationPath in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerate
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 25.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "AnimationPath.h"
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#include "Object.h"
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using namespace ive;
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void AnimationPath::write(DataOutputStream* out){
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// Write AnimationPath's identification.
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out->writeInt(IVEANIMATIONPATH);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
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// Write AnimationPath's properties.
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// Write loopmode
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out->writeInt(getLoopMode());
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// Write control points
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AnimationPath::TimeControlPointMap tcpm = getTimeControlPointMap();
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out->writeInt(tcpm.size());
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for(AnimationPath::TimeControlPointMap::iterator itr=tcpm.begin(); itr!=tcpm.end(); ++itr){
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out->writeFloat(itr->first);
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out->writeVec3(itr->second._position);
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out->writeQuat(itr->second._rotation);
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out->writeVec3(itr->second._scale);
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}
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}
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void AnimationPath::read(DataInputStream* in){
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// Peek on AnimationPath's identification.
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int id = in->peekInt();
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if(id == IVEANIMATIONPATH){
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// Read AnimationPath's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
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// Read AnimationPath's properties
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// Read loopmode
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setLoopMode((osg::AnimationPath::LoopMode)in->readInt());
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// Read control points
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int size = in->readInt();
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for(int i=0;i<size;i++){
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float time = in->readFloat();
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osg::Vec3 pos = in->readVec3();
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osg::Quat rot = in->readQuat();
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osg::Vec3 scale = in->readVec3();
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insert(time, osg::AnimationPath::ControlPoint(pos, rot, scale));
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}
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}
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else{
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throw Exception("AnimationPath::read(): Expected AnimationPath identification.");
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}
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}
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