OpenSceneGraph/src/osgPlugins/ive/AnimationPath.cpp

77 lines
2.4 KiB
C++

/**********************************************************************
*
* FILE: AnimationPath.cpp
*
* DESCRIPTION: Read/Write osg::AnimationPath in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerate
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 25.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "AnimationPath.h"
#include "Object.h"
using namespace ive;
void AnimationPath::write(DataOutputStream* out){
// Write AnimationPath's identification.
out->writeInt(IVEANIMATIONPATH);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
// Write AnimationPath's properties.
// Write loopmode
out->writeInt(getLoopMode());
// Write control points
AnimationPath::TimeControlPointMap tcpm = getTimeControlPointMap();
out->writeInt(tcpm.size());
for(AnimationPath::TimeControlPointMap::iterator itr=tcpm.begin(); itr!=tcpm.end(); ++itr){
out->writeFloat(itr->first);
out->writeVec3(itr->second._position);
out->writeQuat(itr->second._rotation);
out->writeVec3(itr->second._scale);
}
}
void AnimationPath::read(DataInputStream* in){
// Peek on AnimationPath's identification.
int id = in->peekInt();
if(id == IVEANIMATIONPATH){
// Read AnimationPath's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
// Read AnimationPath's properties
// Read loopmode
setLoopMode((osg::AnimationPath::LoopMode)in->readInt());
// Read control points
int size = in->readInt();
for(int i=0;i<size;i++){
float time = in->readFloat();
osg::Vec3 pos = in->readVec3();
osg::Quat rot = in->readQuat();
osg::Vec3 scale = in->readVec3();
insert(time, osg::AnimationPath::ControlPoint(pos, rot, scale));
}
}
else{
throw Exception("AnimationPath::read(): Expected AnimationPath identification.");
}
}