d8d0f65e81
1) added texture->setResizeNonPowerOfTwoHint(false); when loading an image. It speeds up by 10 the loading of large images. 2) added a --disk option : only a filelist is read, images are only loaded when needed. It allows to handle very large set of very large images that would not fit in memory. Nothing change when the option is not set." |
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CMakeLists.txt | ||
osgstereoimage.cpp |