358 lines
11 KiB
C++
358 lines
11 KiB
C++
/* OpenSceneGraph example, osgtexture3D.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osg/Node>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/ImageSequence>
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#include <osg/Geode>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <iostream>
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//
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// A simple demo demonstrating how to set on an animated texture using an osg::ImageSequence
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//
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osg::StateSet* createState(osg::ArgumentParser& arguments)
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{
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osg::ref_ptr<osg::ImageSequence> imageSequence = new osg::ImageSequence;
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bool preLoad = true;
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while (arguments.read("--page-and-discard"))
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{
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imageSequence->setMode(osg::ImageSequence::PAGE_AND_DISCARD_USED_IMAGES);
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preLoad = false;
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}
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while (arguments.read("--page-and-retain"))
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{
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imageSequence->setMode(osg::ImageSequence::PAGE_AND_RETAIN_IMAGES);
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preLoad = false;
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}
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while (arguments.read("--preload"))
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{
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imageSequence->setMode(osg::ImageSequence::PRE_LOAD_ALL_IMAGES);
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preLoad = true;
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}
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double length = -1.0;
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while (arguments.read("--length",length)) {}
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if (arguments.argc()>1)
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{
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for(unsigned int i=1; i<arguments.argc(); ++i)
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{
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if (preLoad)
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{
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(arguments[i]);
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if (image.valid())
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{
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imageSequence->addImage(image.get());
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}
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}
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else
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{
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imageSequence->addImageFile(arguments[i]);
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}
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}
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if (length>0.0)
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{
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imageSequence->setLength(length);
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}
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else
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{
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unsigned int maxNum = osg::maximum(imageSequence->getFileNames().size(),
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imageSequence->getImages().size());
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imageSequence->setLength(float(maxNum)*0.1f);
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}
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}
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else
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{
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if (length>0.0)
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{
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imageSequence->setLength(length);
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}
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else
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{
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imageSequence->setLength(4.0);
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}
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posx.png"));
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negx.png"));
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posy.png"));
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negy.png"));
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posz.png"));
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imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negz.png"));
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}
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// start the image sequence playing
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imageSequence->play();
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#if 1
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);
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texture->setResizeNonPowerOfTwoHint(false);
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texture->setImage(imageSequence.get());
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//texture->setTextureSize(512,512);
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#else
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osg::TextureRectangle* texture = new osg::TextureRectangle;
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);
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texture->setImage(imageSequence.get());
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//texture->setTextureSize(512,512);
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#endif
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// create the StateSet to store the texture data
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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return stateset;
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}
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osg::Node* createModel(osg::ArgumentParser& arguments)
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{
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// create the geometry of the model, just a simple 2d quad right now.
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0), osg::Vec3(1.0f,0.0f,0.0), osg::Vec3(0.0f,0.0f,1.0f)));
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geode->setStateSet(createState(arguments));
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return geode;
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}
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osg::ImageStream* s_imageStream = 0;
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class MovieEventHandler : public osgGA::GUIEventHandler
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{
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public:
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MovieEventHandler():_trackMouse(false),_playToggle(true) {}
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void setMouseTracking(bool track) { _trackMouse = track; }
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bool getMouseTracking() const { return _trackMouse; }
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void set(osg::Node* node);
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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typedef std::vector< osg::observer_ptr<osg::ImageStream> > ImageStreamList;
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protected:
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virtual ~MovieEventHandler() {}
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class FindImageStreamsVisitor : public osg::NodeVisitor
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{
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public:
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FindImageStreamsVisitor(ImageStreamList& imageStreamList):
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_imageStreamList(imageStreamList) {}
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virtual void apply(osg::Geode& geode)
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{
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apply(geode.getStateSet());
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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apply(geode.getDrawable(i)->getStateSet());
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}
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traverse(geode);
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}
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virtual void apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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inline void apply(osg::StateSet* stateset)
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{
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if (!stateset) return;
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osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
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if (attr)
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{
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
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if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
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osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
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if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
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}
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}
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inline void apply(osg::ImageStream* imagestream)
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{
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if (imagestream)
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{
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_imageStreamList.push_back(imagestream);
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s_imageStream = imagestream;
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}
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}
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ImageStreamList& _imageStreamList;
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};
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bool _playToggle;
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bool _trackMouse;
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ImageStreamList _imageStreamList;
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};
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void MovieEventHandler::set(osg::Node* node)
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{
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_imageStreamList.clear();
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if (node)
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{
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FindImageStreamsVisitor fisv(_imageStreamList);
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node->accept(fisv);
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}
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}
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bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()=='p')
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{
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for(ImageStreamList::iterator itr=_imageStreamList.begin();
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itr!=_imageStreamList.end();
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++itr)
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{
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if ((*itr)->getStatus()==osg::ImageStream::PLAYING)
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{
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// playing, so pause
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std::cout<<"Pause"<<std::endl;
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(*itr)->pause();
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}
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else
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{
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// playing, so pause
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std::cout<<"Play"<<std::endl;
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(*itr)->play();
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}
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}
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return true;
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}
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else if (ea.getKey()=='r')
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{
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for(ImageStreamList::iterator itr=_imageStreamList.begin();
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itr!=_imageStreamList.end();
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++itr)
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{
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std::cout<<"Restart"<<std::endl;
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(*itr)->rewind();
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}
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return true;
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}
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else if (ea.getKey()=='L')
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{
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for(ImageStreamList::iterator itr=_imageStreamList.begin();
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itr!=_imageStreamList.end();
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++itr)
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{
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if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
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{
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std::cout<<"Toggle Looping Off"<<std::endl;
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(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
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}
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else
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{
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std::cout<<"Toggle Looping On"<<std::endl;
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(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
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}
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}
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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return false;
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}
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void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("p","Play/Pause movie");
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usage.addKeyboardMouseBinding("r","Restart movie");
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usage.addKeyboardMouseBinding("l","Toggle looping of movie");
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}
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int main(int argc, char **argv)
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{
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osg::ArgumentParser arguments(&argc,argv);
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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std::string filename;
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arguments.read("-o",filename);
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// create a model from the images and pass it to the viewer.
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viewer.setSceneData(createModel(arguments));
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
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MovieEventHandler* meh = new MovieEventHandler();
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meh->set( viewer.getSceneData() );
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viewer.addEventHandler( meh );
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viewer.addEventHandler( new osgViewer::StatsHandler());
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if (!filename.empty())
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{
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osgDB::writeNodeFile(*viewer.getSceneData(),filename);
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}
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return viewer.run();
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}
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