b9a529148a
My changes: ------------------- - I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do: mkdir build_android_static_gles2 && cd build_android_static_gles2 cmake .. -DANDROID_NDK=<path-to-the-android-ndk> -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake -DOPENGL_PROFILE="GLES2" -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NATIVE_API_LEVEL=15 # optional -DANDROID_ABI=armeabim #optional -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional make -j 8 make install The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1. The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries - I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static." git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
43 lines
967 B
CMake
43 lines
967 B
CMake
IF(ANDROID)
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SET(MODULE_USER_STATIC_OR_DYNAMIC ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC})
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ENDIF(ANDROID)
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IF(MSVC80 OR MSVC90)
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OPTION(OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS "Generate or not manifests files under VS8 for dynamically loaded dlls" ON)
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ENDIF()
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#the old construct SUBDIRS( was substituded by ADD_SUBDIRECTORY that is to be preferred according on CMake docs.
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FOREACH( mylibfolder
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OpenThreads
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osg
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osgDB
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osgUtil
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osgGA
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osgText
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osgViewer
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osgAnimation
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osgFX
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osgManipulator
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osgParticle
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osgPresentation
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osgShadow
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osgSim
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osgTerrain
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osgWidget
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osgUI
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osgVolume
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osgWrappers/serializers
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osgWrappers/deprecated-dotosg
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osgPlugins
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)
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ADD_SUBDIRECTORY(${mylibfolder})
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ENDFOREACH()
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IF ((QT4_FOUND OR Qt5Widgets_FOUND) AND NOT ANDROID)
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ADD_SUBDIRECTORY(osgQt)
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ENDIF()
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