100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GL
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#define OSG_GL 1
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#ifndef WIN32
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// Non Windows, doesn't require nonsense as seen below :-)
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#ifndef __gl_h_
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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// Required for compatibility with glext.h sytle function definitions of
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// OpenGL extensions, such as in src/osg/Point.cpp.
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#else // WIN32
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#if defined(__CYGWIN__) || defined(__MINGW32__)
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#ifndef APIENTRY
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#define GLUT_APIENTRY_DEFINED
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#define APIENTRY __stdcall
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#endif
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// XXX This is from Win32's <winnt.h>
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#ifndef CALLBACK
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#define CALLBACK __stdcall
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#endif
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#else // ! __CYGWIN__
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// Under Windows avoid including <windows.h>
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// to avoid name space pollution, but Win32's <GL/gl.h>
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// needs APIENTRY and WINGDIAPI defined properly.
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// XXX This is from Win32's <windef.h>
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#ifndef APIENTRY
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#define GLUT_APIENTRY_DEFINED
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#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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#else
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#define APIENTRY
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#endif
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#endif
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// XXX This is from Win32's <winnt.h>
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#ifndef CALLBACK
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#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
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#define CALLBACK __stdcall
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#else
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#define CALLBACK
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#endif
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#endif
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#endif // __CYGWIN__
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// XXX This is from Win32's <wingdi.h> and <winnt.h>
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#ifndef WINGDIAPI
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#define GLUT_WINGDIAPI_DEFINED
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#define DECLSPEC_IMPORT __declspec(dllimport)
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#define WINGDIAPI DECLSPEC_IMPORT
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#endif
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// XXX This is from Win32's <ctype.h>
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#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ == 3))
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typedef unsigned short wchar_t;
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#define _WCHAR_T_DEFINED
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#endif
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#ifndef __gl_h_
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#include <GL/gl.h>
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#endif
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#endif // WIN32
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inline void glLoadMatrix(const float* mat) { glLoadMatrixf((GLfloat*)mat); }
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inline void glLoadMatrix(const double* mat) { glLoadMatrixd((GLdouble*)mat); }
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inline void glMultMatrix(const float* mat) { glMultMatrixf((GLfloat*)mat); }
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inline void glMultMatrix(const double* mat) { glMultMatrixd((GLdouble*)mat); }
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#endif // __osgGL_h
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