OpenSceneGraph/examples/osgmultiviewOVR/multiviewOVR.frag
2020-11-12 15:13:29 +00:00

13 lines
152 B
GLSL

#version 330
uniform sampler2D texture;
in vec2 texcoord;
out vec4 fragColor;
void main(void)
{
fragColor = texture2D( texture, texcoord.xy);
}