OpenSceneGraph/include/osgTerrain/CoordinateSystem
2003-11-25 19:42:35 +00:00

97 lines
3.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_COORDINATESYSTEM
#define OSGTERRAIN_COORDINATESYSTEM 1
#include <osg/Object>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osgTerrain/Export>
namespace osgTerrain
{
/** CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.*/
class CoordinateSystem : public osg::Object
{
public:
CoordinateSystem();
CoordinateSystem(const std::string& projectionRef);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
CoordinateSystem(const CoordinateSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain,CoordinateSystem);
inline bool operator == (const CoordinateSystem& cs) const
{
if (this == &cs) return true;
if (_projectionRef == cs._projectionRef) return true;
return false;
}
inline bool operator != (const CoordinateSystem& cs) const
{
return !(*this==cs);
}
/** Set the CoordinateSystem projection reference string, should be stored in OpenGIS Well Know Text form.*/
void setProjectionRef(const std::string& projectionRef) { _projectionRef = projectionRef; }
/** Get the CoordinateSystem projection reference string.*/
const std::string& getProjectionRef() const { return _projectionRef; }
/** CoordinateTransformation is a helper class for transforming between two different CoodinateSystems.
* To use, simply constructor a CoordinateSystem::CoordinateTransformation convertor(sourceCS,destinateCS)
* and then convert indiviual points via v_destination = convert(v_source), or the
* CoordinateTransformation.convert(ptr,num) method when handling arrays of Vec2/Vec3's.*/
class CoordinateTransformation : public osg::Referenced
{
public:
static CoordinateTransformation* createCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination);
static void setCoordinateTransformationPrototpe(CoordinateTransformation* ct);
virtual osg::Vec2 operator () (const osg::Vec2& source) const = 0;
virtual osg::Vec3 operator () (const osg::Vec3& source) const = 0;
virtual bool transform(unsigned int numPoints, osg::Vec2* vec2ptr) const = 0;
virtual bool transform(unsigned int numPoints, osg::Vec3* vec3ptr) const = 0;
protected:
CoordinateTransformation() {}
virtual ~CoordinateTransformation() {}
virtual CoordinateTransformation* cloneCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination) const = 0;
};
protected:
virtual ~CoordinateSystem() {}
std::string _projectionRef;
};
}
#endif