OpenSceneGraph/src/osgUtil/SmoothingVisitor.cpp

166 lines
4.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TriangleFunctor>
#include <osgUtil/SmoothingVisitor>
#include <stdio.h>
#include <list>
#include <set>
using namespace osg;
using namespace osgUtil;
struct LessPtr
{
inline bool operator() (const osg::Vec3* lhs,const osg::Vec3* rhs) const
{
return *lhs<*rhs;
}
};
// triangle functor.
struct SmoothTriangleFunctor
{
osg::Vec3* _coordBase;
osg::Vec3* _normalBase;
typedef std::multiset<const osg::Vec3*,LessPtr> CoordinateSet;
CoordinateSet _coordSet;
SmoothTriangleFunctor():
_coordBase(0),
_normalBase(0) {}
void set(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb)
{
_coordBase=cb;
_normalBase=nb;
osg::Vec3* vptr = cb;
for(int i=0;i<noVertices;++i)
{
_coordSet.insert(vptr++);
}
}
inline void updateNormal(const osg::Vec3& normal,const osg::Vec3* vptr)
{
std::pair<CoordinateSet::iterator,CoordinateSet::iterator> p =
_coordSet.equal_range(vptr);
for(CoordinateSet::iterator itr=p.first;
itr!=p.second;
++itr)
{
osg::Vec3* nptr = _normalBase + (*itr-_coordBase);
(*nptr) += normal;
}
}
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool treatVertexDataAsTemporary )
{
if (!treatVertexDataAsTemporary)
{
// calc orientation of triangle.
osg::Vec3 normal = (v2-v1)^(v3-v1);
// normal.normalize();
updateNormal(normal,&v1);
updateNormal(normal,&v2);
updateNormal(normal,&v3);
}
}
};
SmoothingVisitor::SmoothingVisitor()
{
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
SmoothingVisitor::~SmoothingVisitor()
{
}
void SmoothingVisitor::smooth(osg::Geometry& geom)
{
Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();
Geometry::PrimitiveSetList::iterator itr;
unsigned int numSurfacePrimitives=0;
for(itr=primitives.begin();
itr!=primitives.end();
++itr)
{
switch((*itr)->getMode())
{
case(PrimitiveSet::TRIANGLES):
case(PrimitiveSet::TRIANGLE_STRIP):
case(PrimitiveSet::TRIANGLE_FAN):
case(PrimitiveSet::QUADS):
case(PrimitiveSet::QUAD_STRIP):
case(PrimitiveSet::POLYGON):
++numSurfacePrimitives;
break;
default:
break;
}
}
if (!numSurfacePrimitives) return;
osg::Vec3Array *coords = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!coords || !coords->size()) return;
osg::Vec3Array *normals = new osg::Vec3Array(coords->size());
osg::Vec3Array::iterator nitr;
for(nitr = normals->begin();
nitr!=normals->end();
++nitr)
{
nitr->set(0.0f,0.0f,0.0f);
}
TriangleFunctor<SmoothTriangleFunctor> stf;
stf.set(&(coords->front()),coords->size(),&(normals->front()));
geom.accept(stf);
for(nitr= normals->begin();
nitr!=normals->end();
++nitr)
{
nitr->normalize();
}
geom.setNormalArray( normals );
geom.setNormalIndices( geom.getVertexIndices() );
geom.setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
geom.dirtyDisplayList();
}
void SmoothingVisitor::apply(osg::Geode& geode)
{
for(unsigned int i = 0; i < geode.getNumDrawables(); i++ )
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) smooth(*geom);
}
}