e8d6df7583
when CleanUpOnNextFrame is enabled the next frame simple deleted OpenGL objects without doing any draw traversal.
173 lines
6.1 KiB
C++
173 lines
6.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#include <OpenThreads/Mutex>
|
|
|
|
#include <osgDB/Registry>
|
|
|
|
#include <osgProducer/OsgSceneHandler>
|
|
|
|
using namespace osgUtil;
|
|
using namespace osgProducer;
|
|
|
|
OsgSceneHandler::OsgSceneHandler( osg::DisplaySettings *ds) :
|
|
_sceneView(new osgUtil::SceneView(ds))
|
|
{
|
|
_frameStartTick = 0;
|
|
_previousFrameStartTick = 0;
|
|
_flushOfAllDeletedGLObjectsOnNextFrame = false;
|
|
_cleanUpOnNextFrame = false;
|
|
}
|
|
|
|
void OsgSceneHandler::init()
|
|
{
|
|
static OpenThreads::Mutex mutex;
|
|
osg::notify(osg::INFO)<<"entering "<<this<<" init."<<std::endl;
|
|
mutex.lock();
|
|
osg::notify(osg::INFO)<<" running "<<this<<" init."<<std::endl;
|
|
|
|
_sceneView->SceneView::init();
|
|
|
|
osg::notify(osg::INFO)<<" done "<<this<<" init."<<std::endl;
|
|
mutex.unlock();
|
|
osg::notify(osg::INFO)<<" unlocked "<<this<<" init."<<std::endl;
|
|
}
|
|
|
|
void OsgSceneHandler::clearImplementation(Producer::Camera& /*camera*/)
|
|
{
|
|
_previousFrameStartTick = _frameStartTick;
|
|
_frameStartTick = osg::Timer::instance()->tick();
|
|
|
|
osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager();
|
|
if (dp)
|
|
{
|
|
dp->signalBeginFrame(getSceneView()->getState()->getFrameStamp());
|
|
}
|
|
|
|
// no-op right now as scene view manages its own clear.
|
|
}
|
|
|
|
void OsgSceneHandler::cullImplementation(Producer::Camera &cam)
|
|
{
|
|
|
|
_sceneView->getProjectionMatrix().set(cam.getProjectionMatrix());
|
|
_sceneView->getViewMatrix().set(cam.getPositionAndAttitudeMatrix());
|
|
|
|
int x, y;
|
|
unsigned int w, h;
|
|
cam.getProjectionRectangle( x, y, w, h );
|
|
|
|
_sceneView->setViewport( x, y, w, h );
|
|
|
|
osg::Vec4 clear_color;
|
|
cam.getClearColor(clear_color[0],clear_color[1],clear_color[2],clear_color[3]);
|
|
_sceneView->setClearColor(clear_color);
|
|
|
|
_sceneView->cull();
|
|
}
|
|
|
|
void OsgSceneHandler::drawImplementation(Producer::Camera &)
|
|
{
|
|
// dipatch the draw traversal of the scene graph
|
|
_sceneView->SceneView::draw();
|
|
|
|
|
|
// for the database pager now manage any GL object operations that are required.
|
|
osgDB::DatabasePager* dp = osgDB::Registry::instance()->getDatabasePager();
|
|
if (dp)
|
|
{
|
|
|
|
#if 1
|
|
double timeForCullAndDraw = osg::Timer::instance()->delta_s(_frameStartTick, osg::Timer::instance()->tick());
|
|
|
|
double targeFrameTime = 1.0/dp->getTargetFrameRate();
|
|
|
|
double drawCostFactor = 2.0; // must be greater than 1 to account for the extra cost of emptying the OpenGL fifo.
|
|
double frameFactor = 0.9; // must be less than 1, to compensate for extra time spent in update and swap buffers etc.
|
|
double timeLeftTillEndOfFrame = targeFrameTime*frameFactor - timeForCullAndDraw*drawCostFactor;
|
|
double availableTime = timeLeftTillEndOfFrame / drawCostFactor; // account for the fifo when download texture objects.
|
|
|
|
// clamp the available time by the prescribed minimum
|
|
if (availableTime<dp->getMinimumTimeAvailableForGLCompileAndDeletePerFrame())
|
|
{
|
|
availableTime = dp->getMinimumTimeAvailableForGLCompileAndDeletePerFrame();
|
|
}
|
|
|
|
static unsigned int _numFramesThatNoTimeAvailable = 0;
|
|
static unsigned int _maxNumFramesThatNoTimeAvailable = 10;
|
|
|
|
if (_numFramesThatNoTimeAvailable>_maxNumFramesThatNoTimeAvailable)
|
|
{
|
|
availableTime = 0.0025; // 2.5ms.
|
|
}
|
|
|
|
if (availableTime>0.0)
|
|
{
|
|
_numFramesThatNoTimeAvailable = 0;
|
|
|
|
// osg::notify(osg::NOTICE)<<"Time available = "<<availableTime<<std::endl;
|
|
|
|
dp->compileGLObjects(*(getSceneView()->getState()),availableTime);
|
|
|
|
// flush deleted GL objects.
|
|
getSceneView()->flushDeletedGLObjects(availableTime);
|
|
}
|
|
else
|
|
{
|
|
++_numFramesThatNoTimeAvailable;
|
|
}
|
|
#else
|
|
double timeForPreviousFrame = osg::Timer::instance()->delta_s(_previousFrameStartTick, _frameStartTick);
|
|
double timeForCullAndDraw = osg::Timer::instance()->delta_s(_frameStartTick, osg::Timer::instance()->tick());
|
|
|
|
double minimumTargetMaxFrameTime = 0.010; // 10ms.
|
|
double targetMaxFrameTime = osg::minimum(timeForPreviousFrame, minimumTargetMaxFrameTime);
|
|
|
|
double drawCostFactor = 2.0; // must be greater than 1 to account for the extra cost of emptying the OpenGL fifo.
|
|
double frameFactor = 0.9; // must be less than 1, to compensate for extra time spent in update and swap buffers etc.
|
|
double timeLeftTillEndOfFrame = targetMaxFrameTime*frameFactor - timeForCullAndDraw*drawCostFactor;
|
|
double availableTime = timeLeftTillEndOfFrame / drawCostFactor; // account for the fifo when download texture objects.
|
|
|
|
static unsigned int _numFramesThatNoTimeAvailable = 0;
|
|
static unsigned int _maxNumFramesThatNoTimeAvailable = 10;
|
|
|
|
if (_numFramesThatNoTimeAvailable>_maxNumFramesThatNoTimeAvailable)
|
|
{
|
|
availableTime = 0.0025; // 2.5ms.
|
|
}
|
|
|
|
if (availableTime>0.0)
|
|
{
|
|
_numFramesThatNoTimeAvailable = 0;
|
|
|
|
// osg::notify(osg::NOTICE)<<"Time available = "<<availableTime<<std::endl;
|
|
|
|
dp->compileGLObjects(*(getSceneView()->getState()),availableTime);
|
|
|
|
// flush deleted GL objects.
|
|
getSceneView()->flushDeletedGLObjects(availableTime);
|
|
}
|
|
else
|
|
{
|
|
++_numFramesThatNoTimeAvailable;
|
|
}
|
|
#endif
|
|
dp->signalEndFrame();
|
|
}
|
|
}
|
|
|
|
void OsgSceneHandler::setContextID( int id )
|
|
{
|
|
_sceneView->getState()->setContextID( id );
|
|
}
|