OpenSceneGraph/src/osgProducer/GraphicsContextImplementation.cpp
2005-12-05 10:24:02 +00:00

264 lines
8.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgProducer/GraphicsContextImplementation>
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
#include <osg/Notify>
using namespace osgProducer;
namespace osgProducer
{
struct MyCreateGraphicContexCallback : public osg::GraphicsContext::CreateGraphicContextCallback
{
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
{
return new GraphicsContextImplementation(traits);
}
};
struct RegisterCreateGraphicsContextCallbackProxy
{
RegisterCreateGraphicsContextCallbackProxy()
{
osg::GraphicsContext::setCreateGraphicsContextCallback(new MyCreateGraphicContexCallback);
}
~RegisterCreateGraphicsContextCallbackProxy()
{
osg::GraphicsContext::setCreateGraphicsContextCallback(0);
}
};
RegisterCreateGraphicsContextCallbackProxy createGraphicsContextCallbackProxy;
};
GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
{
_traits = traits;
_rs = new Producer::RenderSurface;
_rs->setWindowName(traits->_windowName);
_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
_rs->useBorder(traits->_windowDecoration);
// set the visual chooser
Producer::VisualChooser* rs_vc = _rs->getVisualChooser();
if (!rs_vc)
{
rs_vc = new Producer::VisualChooser;
_rs->setVisualChooser(rs_vc);
}
rs_vc->setRedSize(_traits->_red);
rs_vc->setGreenSize(_traits->_green);
rs_vc->setBlueSize(_traits->_blue);
rs_vc->setAlphaSize(_traits->_alpha);
rs_vc->setDepthSize(_traits->_depth);
rs_vc->setStencilSize(_traits->_stencil);
if (_traits->_doubleBuffer) rs_vc->useDoubleBuffer();
rs_vc->addAttribute( Producer::VisualChooser::RGBA );
// Always use UseGL
rs_vc->addAttribute( Producer::VisualChooser::UseGL );
if (traits->_pbuffer)
{
_rs->setDrawableType(Producer::RenderSurface::DrawableType_PBuffer);
if (traits->_target)
{
_rs->setRenderToTextureOptions(traits->_mipMapGeneration ? Producer::RenderSurface::RequestSpaceForMipMaps :
Producer::RenderSurface::RenderToTextureOptions_Default);
_rs->setRenderToTextureMipMapLevel(traits->_level);
_rs->setRenderToTextureMode(traits->_alpha>0 ? Producer::RenderSurface::RenderToRGBATexture :
Producer::RenderSurface::RenderToRGBTexture);
switch(traits->_target)
{
case(GL_TEXTURE_1D) :
_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture1D);
break;
case(GL_TEXTURE_2D) :
_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture2D);
break;
case(GL_TEXTURE_3D) :
osg::notify(osg::NOTICE)<<"PBuffer render to Texture3D not supported."<<std::endl;
// not supported.
// _rs->setRenderToTextureTarget(Producer::RenderSurface::Texture3D);
break;
case(GL_TEXTURE_RECTANGLE) :
osg::notify(osg::NOTICE)<<"PBuffer render to TextureRectangle not supported."<<std::endl;
// not supported.
// _rs->setRenderToTextureTarget(Producer::RenderSurface::TextureRectangle);
break;
case(GL_TEXTURE_CUBE_MAP_POSITIVE_X) :
case(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) :
case(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) :
case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) :
case(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) :
case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) :
_rs->setRenderToTextureTarget(Producer::RenderSurface::TextureCUBE);
_rs->setRenderToTextureFace( Producer::RenderSurface::CubeMapFace(traits->_target - GL_TEXTURE_CUBE_MAP_POSITIVE_X));
break;
}
}
}
GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(traits->_sharedContext);
if (sharedContext)
{
// different graphics context so we have our own state.
setState(new osg::State);
if (sharedContext->getState())
{
getState()->setContextID( sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( sharedContext->getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
// but we share texture objects etc. so we also share the same contextID
//_rs->realize( 0, sharedContext->_rs->getGLContext() );
}
else
{
// need to do something here....
setState( new osg::State );
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
//_rs->realize();
}
// _rs->useConfigEventThread(false);
_closeOnDestruction = true;
}
GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSurface* rs)
{
_rs = rs;
_closeOnDestruction = false;
}
GraphicsContextImplementation::~GraphicsContextImplementation()
{
if (_closeOnDestruction) close();
}
bool GraphicsContextImplementation::realizeImplementation()
{
if (_rs.valid())
{
GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(_traits->_sharedContext);
if (sharedContext)
{
_rs->realize( 0, sharedContext->_rs->getGLContext() );
}
else
{
_rs->realize();
}
return _rs->isRealized();
}
else
{
return false;
}
}
void GraphicsContextImplementation::makeCurrentImplementation()
{
if (!_rs)
{
osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() no RenderSurface."<<std::endl;
return;
}
if (!isRealized())
{
osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() not Realized."<<std::endl;
return;
}
// osg::notify(osg::INFO)<<"GraphicsContextImplementation::makeCurrentImplementation()"<<std::endl;
_rs->setReadDrawable( 0 );
// comment out right now, as Producer's setReadDrawable() is doing a call for us.
// _rs->makeCurrent();
}
void GraphicsContextImplementation::makeContextCurrentImplementation(osg::GraphicsContext* readContext)
{
if (!_rs) return;
GraphicsContextImplementation* readContextImplemention = dynamic_cast<GraphicsContextImplementation*>(readContext);
if (readContextImplemention)
{
_rs->setReadDrawable( readContextImplemention->getRenderSurface() );
}
else
{
_rs->setReadDrawable( 0 );
}
// comment out right now, as Producer's setReadDrawable() is doing a call for us.
// _rs->makeCurrent();
}
void GraphicsContextImplementation::closeImplementation()
{
if (!_rs) return;
// close render surface by deleting it
_rs = 0;
}
void GraphicsContextImplementation::bindPBufferToTextureImplementation(GLenum buffer)
{
if (!_rs) return;
Producer::RenderSurface::BufferType bufferType = Producer::RenderSurface::FrontBuffer;
switch(buffer)
{
case(GL_BACK): bufferType = Producer::RenderSurface::BackBuffer; break;
case(GL_FRONT): bufferType = Producer::RenderSurface::FrontBuffer; break;
default: bufferType = Producer::RenderSurface::FrontBuffer; break;
}
_rs->bindPBufferToTexture(bufferType);
}
void GraphicsContextImplementation::swapBuffersImplementation()
{
_rs->swapBuffers();
}