264 lines
8.5 KiB
C++
264 lines
8.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgProducer/GraphicsContextImplementation>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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#include <osg/Notify>
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using namespace osgProducer;
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namespace osgProducer
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{
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struct MyCreateGraphicContexCallback : public osg::GraphicsContext::CreateGraphicContextCallback
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{
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virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
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{
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return new GraphicsContextImplementation(traits);
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}
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};
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struct RegisterCreateGraphicsContextCallbackProxy
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{
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RegisterCreateGraphicsContextCallbackProxy()
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{
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osg::GraphicsContext::setCreateGraphicsContextCallback(new MyCreateGraphicContexCallback);
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}
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~RegisterCreateGraphicsContextCallbackProxy()
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{
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osg::GraphicsContext::setCreateGraphicsContextCallback(0);
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}
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};
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RegisterCreateGraphicsContextCallbackProxy createGraphicsContextCallbackProxy;
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};
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GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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{
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_traits = traits;
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_rs = new Producer::RenderSurface;
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_rs->setWindowName(traits->_windowName);
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_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
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_rs->useBorder(traits->_windowDecoration);
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// set the visual chooser
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Producer::VisualChooser* rs_vc = _rs->getVisualChooser();
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if (!rs_vc)
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{
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rs_vc = new Producer::VisualChooser;
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_rs->setVisualChooser(rs_vc);
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}
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rs_vc->setRedSize(_traits->_red);
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rs_vc->setGreenSize(_traits->_green);
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rs_vc->setBlueSize(_traits->_blue);
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rs_vc->setAlphaSize(_traits->_alpha);
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rs_vc->setDepthSize(_traits->_depth);
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rs_vc->setStencilSize(_traits->_stencil);
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if (_traits->_doubleBuffer) rs_vc->useDoubleBuffer();
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rs_vc->addAttribute( Producer::VisualChooser::RGBA );
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// Always use UseGL
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rs_vc->addAttribute( Producer::VisualChooser::UseGL );
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if (traits->_pbuffer)
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{
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_rs->setDrawableType(Producer::RenderSurface::DrawableType_PBuffer);
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if (traits->_target)
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{
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_rs->setRenderToTextureOptions(traits->_mipMapGeneration ? Producer::RenderSurface::RequestSpaceForMipMaps :
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Producer::RenderSurface::RenderToTextureOptions_Default);
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_rs->setRenderToTextureMipMapLevel(traits->_level);
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_rs->setRenderToTextureMode(traits->_alpha>0 ? Producer::RenderSurface::RenderToRGBATexture :
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Producer::RenderSurface::RenderToRGBTexture);
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switch(traits->_target)
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{
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case(GL_TEXTURE_1D) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture1D);
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break;
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case(GL_TEXTURE_2D) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::Texture2D);
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break;
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case(GL_TEXTURE_3D) :
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osg::notify(osg::NOTICE)<<"PBuffer render to Texture3D not supported."<<std::endl;
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// not supported.
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// _rs->setRenderToTextureTarget(Producer::RenderSurface::Texture3D);
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break;
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case(GL_TEXTURE_RECTANGLE) :
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osg::notify(osg::NOTICE)<<"PBuffer render to TextureRectangle not supported."<<std::endl;
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// not supported.
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// _rs->setRenderToTextureTarget(Producer::RenderSurface::TextureRectangle);
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break;
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_X) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) :
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) :
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case(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) :
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case(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) :
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_rs->setRenderToTextureTarget(Producer::RenderSurface::TextureCUBE);
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_rs->setRenderToTextureFace( Producer::RenderSurface::CubeMapFace(traits->_target - GL_TEXTURE_CUBE_MAP_POSITIVE_X));
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break;
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}
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}
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}
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GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(traits->_sharedContext);
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if (sharedContext)
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{
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// different graphics context so we have our own state.
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setState(new osg::State);
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if (sharedContext->getState())
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{
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getState()->setContextID( sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( sharedContext->getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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// but we share texture objects etc. so we also share the same contextID
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//_rs->realize( 0, sharedContext->_rs->getGLContext() );
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}
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else
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{
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// need to do something here....
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setState( new osg::State );
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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//_rs->realize();
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}
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// _rs->useConfigEventThread(false);
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_closeOnDestruction = true;
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}
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GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSurface* rs)
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{
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_rs = rs;
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_closeOnDestruction = false;
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}
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GraphicsContextImplementation::~GraphicsContextImplementation()
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{
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if (_closeOnDestruction) close();
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}
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bool GraphicsContextImplementation::realizeImplementation()
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{
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if (_rs.valid())
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{
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GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(_traits->_sharedContext);
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if (sharedContext)
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{
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_rs->realize( 0, sharedContext->_rs->getGLContext() );
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}
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else
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{
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_rs->realize();
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}
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return _rs->isRealized();
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}
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else
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{
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return false;
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}
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}
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void GraphicsContextImplementation::makeCurrentImplementation()
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{
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if (!_rs)
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{
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osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() no RenderSurface."<<std::endl;
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return;
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}
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if (!isRealized())
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{
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osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() not Realized."<<std::endl;
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return;
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}
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// osg::notify(osg::INFO)<<"GraphicsContextImplementation::makeCurrentImplementation()"<<std::endl;
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_rs->setReadDrawable( 0 );
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// comment out right now, as Producer's setReadDrawable() is doing a call for us.
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// _rs->makeCurrent();
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}
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void GraphicsContextImplementation::makeContextCurrentImplementation(osg::GraphicsContext* readContext)
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{
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if (!_rs) return;
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GraphicsContextImplementation* readContextImplemention = dynamic_cast<GraphicsContextImplementation*>(readContext);
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if (readContextImplemention)
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{
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_rs->setReadDrawable( readContextImplemention->getRenderSurface() );
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}
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else
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{
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_rs->setReadDrawable( 0 );
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}
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// comment out right now, as Producer's setReadDrawable() is doing a call for us.
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// _rs->makeCurrent();
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}
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void GraphicsContextImplementation::closeImplementation()
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{
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if (!_rs) return;
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// close render surface by deleting it
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_rs = 0;
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}
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void GraphicsContextImplementation::bindPBufferToTextureImplementation(GLenum buffer)
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{
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if (!_rs) return;
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Producer::RenderSurface::BufferType bufferType = Producer::RenderSurface::FrontBuffer;
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switch(buffer)
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{
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case(GL_BACK): bufferType = Producer::RenderSurface::BackBuffer; break;
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case(GL_FRONT): bufferType = Producer::RenderSurface::FrontBuffer; break;
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default: bufferType = Producer::RenderSurface::FrontBuffer; break;
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}
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_rs->bindPBufferToTexture(bufferType);
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}
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void GraphicsContextImplementation::swapBuffersImplementation()
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{
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_rs->swapBuffers();
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}
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