199 lines
5.9 KiB
Plaintext
199 lines
5.9 KiB
Plaintext
#ifndef OSGUTIL_RENDERGRAPH
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#define OSGUTIL_RENDERGRAPH 1
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#include <osg/Matrix>
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#include <osg/Drawable>
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#include <osg/StateSet>
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#include <osg/State>
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#include <osg/Light>
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#include <osgUtil/RenderLeaf>
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#include <set>
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#include <vector>
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namespace osgUtil {
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class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
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{
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public:
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typedef std::map< const osg::StateSet*, osg::ref_ptr<RenderGraph> > ChildList;
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typedef std::vector< osg::ref_ptr<RenderLeaf> > LeafList;
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RenderGraph* _parent;
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osg::ref_ptr<const osg::StateSet> _stateset;
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int _depth;
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ChildList _children;
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LeafList _leaves;
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RenderGraph():
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_parent(NULL),
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_stateset(NULL),
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_depth(0)
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{
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}
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RenderGraph(RenderGraph* parent,const osg::StateSet* stateset):
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_parent(parent),
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_stateset(stateset)
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{
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if (_parent) _depth = _parent->_depth + 1;
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else _depth = 0;
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}
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~RenderGraph() {}
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/** return true if all of drawables, lights and children are empty.*/
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inline const bool empty() const
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{
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return _leaves.empty() && _children.empty();
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}
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inline const bool leaves_empty() const
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{
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return _leaves.empty();
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}
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/** reset the internal contents of a RenderGraph, including deleting all children.*/
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void reset();
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/** recursively clean the RenderGraph of all its drawables, lights and depths.
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* Leaves children intact, and ready to be populated again.*/
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void clean();
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/** recursively prune the RenderGraph of empty children.*/
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void prune();
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inline RenderGraph* find_or_insert(const osg::StateSet* stateset)
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{
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// search for the appropriate state group, return it if found.
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ChildList::iterator itr = _children.find(stateset);
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if (itr!=_children.end()) return itr->second.get();
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// create a state group and insert it into the children list
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// then return the state group.
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RenderGraph* sg = new RenderGraph(this,stateset);
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_children[stateset] = sg;
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return sg;
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}
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/** add a render leaf.*/
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inline void addLeaf(RenderLeaf* leaf)
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{
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if (leaf)
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{
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_leaves.push_back(leaf);
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leaf->_parent = this;
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}
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}
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static inline void moveRenderGraph(osg::State& state,RenderGraph* sg_curr,RenderGraph* sg_new)
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{
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if (sg_new==sg_curr || sg_new==NULL) return;
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if (sg_curr==NULL)
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{
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// use return path to trace back steps to sg_new.
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std::vector<RenderGraph*> return_path;
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// need to pop back root render graph.
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do
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{
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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} while (sg_new);
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for(std::vector<RenderGraph*>::reverse_iterator itr=return_path.rbegin();
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itr!=return_path.rend();
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++itr)
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{
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RenderGraph* rg = (*itr);
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if (rg->_stateset.valid()) state.pushStateSet(rg->_stateset.get());
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}
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return;
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}
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// first handle the typical case which is two state groups
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// are neighbours.
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if (sg_curr->_parent==sg_new->_parent)
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{
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// state has changed so need to pop old state.
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if (sg_curr->_stateset.valid()) state.popStateSet();
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// and push new state.
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if (sg_new->_stateset.valid()) state.pushStateSet(sg_new->_stateset.get());
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return;
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}
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// need to pop back up to the same depth as the new state group.
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while (sg_curr->_depth>sg_new->_depth)
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{
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if (sg_curr->_stateset.valid()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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}
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// use return path to trace back steps to sg_new.
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std::vector<RenderGraph*> return_path;
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// need to pop back up to the same depth as the curr state group.
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while (sg_new->_depth>sg_curr->_depth)
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{
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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}
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// now pop back up both parent paths until they agree.
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while (sg_curr->_parent!=sg_new->_parent)
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{
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if (sg_curr->_stateset.valid()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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}
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for(std::vector<RenderGraph*>::reverse_iterator itr=return_path.rbegin();
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itr!=return_path.rend();
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++itr)
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{
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RenderGraph* rg = (*itr);
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if (rg->_stateset.valid()) state.pushStateSet(rg->_stateset.get());
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}
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}
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inline static void moveToRootRenderGraph(osg::State& state,RenderGraph* sg_curr)
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{
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// need to pop back all statesets and matrices.
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while (sg_curr)
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{
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if (sg_curr->_stateset.valid()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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}
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}
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private:
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/// disallow copy construction.
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RenderGraph(const RenderGraph&):osg::Referenced() {}
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/// disallow copy operator.
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RenderGraph& operator = (const RenderGraph&) { return *this; }
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};
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};
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#endif
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