OpenSceneGraph/include/osgTerrain/TerrainTechnique
Robert Osfield 1c6193ba78 Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and introduced basic
.osg read support for osgTerrain::Terrain.
2007-08-07 19:53:57 +00:00

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2.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_terrainTECHNIQUE
#define OSGTERRAIN_terrainTECHNIQUE 1
#include <osg/Object>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/CullVisitor>
#include <osgTerrain/Export>
namespace osgTerrain {
class Terrain;
class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
{
public:
TerrainTechnique();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain, TerrainTechnique);
Terrain* getTerrain() { return _terrain; }
const Terrain* getTerrain() const { return _terrain; }
virtual void init();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
/** Traverse the terain subgraph.*/
virtual void traverse(osg::NodeVisitor& nv);
/** Dirty so that cached data structurese will be updated on next use.*/
virtual void dirty();
/** Return true if cached data structurese need updating.*/
virtual bool isDirty() const { return _dirty; }
protected:
virtual ~TerrainTechnique();
friend class osgTerrain::Terrain;
Terrain* _terrain;
bool _dirty;
};
}
#endif