163 lines
5.8 KiB
C++
163 lines
5.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
// -*-c++-*-
|
|
|
|
#ifndef OSG_TEXTURE1D
|
|
#define OSG_TEXTURE1D 1
|
|
|
|
#include <osg/Texture>
|
|
|
|
#ifndef GL_TEXTURE_1D
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#endif
|
|
|
|
namespace osg {
|
|
|
|
/** Encapsulates OpenGl 1D texture functionality. Doesn't support cube maps,
|
|
* so ignore \a face parameters.
|
|
*/
|
|
class OSG_EXPORT Texture1D : public Texture
|
|
{
|
|
|
|
public :
|
|
|
|
Texture1D();
|
|
|
|
Texture1D(Image* image);
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
|
|
Texture1D(const Texture1D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
META_StateAttribute(osg, Texture1D,TEXTURE);
|
|
|
|
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
|
virtual int compare(const StateAttribute& rhs) const;
|
|
|
|
virtual GLenum getTextureTarget() const { return GL_TEXTURE_1D; }
|
|
|
|
/** Sets the texture image. */
|
|
void setImage(Image* image);
|
|
|
|
/** Gets the texture image. */
|
|
Image* getImage() { return _image.get(); }
|
|
|
|
/** Gets the const texture image. */
|
|
inline const Image* getImage() const { return _image.get(); }
|
|
|
|
inline unsigned int& getModifiedCount(unsigned int contextID) const
|
|
{
|
|
// get the modified count for the current contextID.
|
|
return _modifiedCount[contextID];
|
|
}
|
|
|
|
|
|
/** Sets the texture image, ignoring face. */
|
|
virtual void setImage(unsigned int, Image* image) { setImage(image); }
|
|
|
|
/** Gets the texture image, ignoring face. */
|
|
virtual Image* getImage(unsigned int) { return _image.get(); }
|
|
|
|
/** Gets the const texture image, ignoring face. */
|
|
virtual const Image* getImage(unsigned int) const { return _image.get(); }
|
|
|
|
/** Gets the number of images that can be assigned to the Texture. */
|
|
virtual unsigned int getNumImages() const { return 1; }
|
|
|
|
|
|
/** Sets the texture width. If width is zero, calculate the value
|
|
* from the source image width. */
|
|
inline void setTextureWidth(int width) const { _textureWidth = width; }
|
|
|
|
/** Gets the texture width. */
|
|
virtual int getTextureWidth() const { return _textureWidth; }
|
|
virtual int getTextureHeight() const { return 1; }
|
|
virtual int getTextureDepth() const { return 1; }
|
|
|
|
|
|
class OSG_EXPORT SubloadCallback : public Referenced
|
|
{
|
|
public:
|
|
virtual void load(const Texture1D& texture,State& state) const = 0;
|
|
virtual void subload(const Texture1D& texture,State& state) const = 0;
|
|
};
|
|
|
|
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
|
|
|
|
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
|
|
|
|
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
|
|
|
|
|
|
/** Helper function. Sets the number of mipmap levels created for this
|
|
* texture. Should only be called within an osg::Texture::apply(), or
|
|
* during a custom OpenGL texture load. */
|
|
void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
|
|
|
|
/** Gets the number of mipmap levels created. */
|
|
unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
|
|
|
|
|
|
/** Copies pixels into a 1D texture image, as per glCopyTexImage1D.
|
|
* Creates an OpenGL texture object from the current OpenGL background
|
|
* framebuffer contents at position \a x, \a y with width \a width.
|
|
* \a width must be a power of two. */
|
|
void copyTexImage1D(State& state, int x, int y, int width);
|
|
|
|
/** Copies a one-dimensional texture subimage, as per
|
|
* glCopyTexSubImage1D. Updates a portion of an existing OpenGL
|
|
* texture object from the current OpenGL background framebuffer
|
|
* contents at position \a x, \a y with width \a width. */
|
|
void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width);
|
|
|
|
|
|
/** Bind the texture object. If the texture object hasn't already been
|
|
* compiled, create the texture mipmap levels. */
|
|
virtual void apply(State& state) const;
|
|
|
|
protected :
|
|
|
|
virtual ~Texture1D();
|
|
|
|
virtual void computeInternalFormat() const;
|
|
void allocateMipmap(State& state) const;
|
|
|
|
/** Helper method. Create the texture without setting or using a
|
|
* texture binding. */
|
|
void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const;
|
|
|
|
|
|
/** It's not ideal that _image is mutable, but it's required since
|
|
* Image::ensureDimensionsArePowerOfTwo() can only be called in a
|
|
* valid OpenGL context, and therefore within Texture::apply, which
|
|
* is const. */
|
|
mutable ref_ptr<Image> _image;
|
|
|
|
/** Subloaded images can have different texture and image sizes. */
|
|
mutable GLsizei _textureWidth;
|
|
|
|
/** Number of mipmap levels created. */
|
|
mutable GLsizei _numMipmapLevels;
|
|
|
|
ref_ptr<SubloadCallback> _subloadCallback;
|
|
|
|
typedef buffered_value<unsigned int> ImageModifiedCount;
|
|
mutable ImageModifiedCount _modifiedCount;
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|