5e105d2fc4
I have also made changes to the RotateCylinderDragger to provide a cylinder ring with a thickness. It is totally optional, but IMHO makes the default behavior work better than a solid cylinder (which typically obscures the geometry you are trying to drag). Gives it a bit more to grab, especially in the case where eyepoint and cylinder axis are near parallel. " |
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OpenThreads | ||
osg | ||
osgAnimation | ||
osgDB | ||
osgFX | ||
osgGA | ||
osgManipulator | ||
osgParticle | ||
osgPresentation | ||
osgQt | ||
osgShadow | ||
osgSim | ||
osgTerrain | ||
osgText | ||
osgUtil | ||
osgViewer | ||
osgVolume | ||
osgWidget |