OpenSceneGraph/src/osg/PointSprite.cpp
Robert Osfield 485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00

84 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/GL>
#include <osg/PointSprite>
#include <osg/Point>
#include <osg/State>
#include <osg/buffered_value>
#include <osg/Notify>
using namespace osg;
PointSprite::PointSprite()
: _coordOriginMode(UPPER_LEFT)
{
}
PointSprite::~PointSprite()
{
}
int PointSprite::compare(const StateAttribute& sa) const
{
COMPARE_StateAttribute_Types(PointSprite,sa)
COMPARE_StateAttribute_Parameter(_coordOriginMode)
return 0; // passed all the above comparison macros, must be equal.
}
bool PointSprite::checkValidityOfAssociatedModes(osg::State& state) const
{
const GLExtensions* extensions = state.get<GLExtensions>();
bool modeValid = extensions->isPointSpriteSupported;
#if defined( OSG_GLES1_AVAILABLE ) //point sprites don't exist on es 2.0
state.setModeValidity(GL_POINT_SPRITE_OES, modeValid);
#else
state.setModeValidity(GL_POINT_SPRITE_ARB, modeValid);
#endif
return modeValid;
}
void PointSprite::apply(osg::State& state) const
{
const GLExtensions* extensions = state.get<GLExtensions>();
#if defined( OSG_GL3_AVAILABLE )
extensions->glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, _coordOriginMode);
#elif defined( OSG_GLES1_AVAILABLE ) //point sprites don't exist on es 2.0
if (!extensions->isPointSpriteSupported) return;
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, 1);
#elif defined( OSG_GL_FIXED_FUNCTION_AVAILABLE )
if (!extensions->isPointSpriteSupported) return;
glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, 1);
if (extensions->isPointSpriteCoordOriginSupported)
extensions->glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, _coordOriginMode);
#else
OSG_NOTICE<<"Warning: PointSprite::apply(State&) - not supported."<<std::endl;
#endif
}