OpenSceneGraph/src/osgPlugins/osg/ColorMatrix.cpp
2003-09-10 11:21:56 +00:00

39 lines
973 B
C++

#include <osg/ColorMatrix>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include "Matrix.h"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool ColorMatrix_readLocalData(Object& obj, Input& fr);
bool ColorMatrix_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_ColorMatrixProxy
(
new osg::ColorMatrix,
"ColorMatrix",
"Object StateAttribute ColorMatrix",
&ColorMatrix_readLocalData,
&ColorMatrix_writeLocalData
);
bool ColorMatrix_readLocalData(Object& obj, Input& fr)
{
ColorMatrix& colorMatrix = static_cast<ColorMatrix&>(obj);
return readMatrix(colorMatrix.getMatrix(), fr);
}
bool ColorMatrix_writeLocalData(const Object& obj, Output& fw)
{
const ColorMatrix& colorMatrix = static_cast<const ColorMatrix&>(obj);
return writeMatrix(colorMatrix.getMatrix(), fw);
}