OpenSceneGraph/doc/doc++/osg/Transform.html
2001-09-19 21:19:47 +00:00

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<TITLE>class SG_EXPORT osg::Transform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Transform</A></H2></H2><BLOCKQUOTE>Transform - is group which all children are transformed by the the Transform's osg::Matrix.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html">
<param name=before value="M,M,M,M,M">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.82.1">Transform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.82.2">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.82.3">clone</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.82.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.82.5">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.82.6">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.7">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.82.8">getMatrix</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.82.9">getMatrix</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.10">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.11">preScale</A></B>( const float sx, const float sy, const float sz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.12">preTranslate</A></B>( const float tx, const float ty, const float tz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.13">preRotate</A></B>( const float deg, const float <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, const float <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.100.13">z</A> )
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B><A HREF="#DOC.2.82.16">_matrix</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.82.14">~Transform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.82.15">computeBound</A></B>() const
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; name )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.52.11">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(void* <!1><A HREF="Image.html#DOC.2.35.15">data</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma=0L)
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<IMG ALT="o" SRC=icon2.gif>inline void* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const void* <B>getUserData</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
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<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.52.23">DescriptionList</A>&amp; <B>getDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.52.23">DescriptionList</A>&amp; <B>getDescriptions</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
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<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(const int i)
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.52.11">ParentList</A> <B>_parents</B>
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<IMG ALT="o" SRC=icon2.gif>void* <B>_userData</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>&gt; <B>_memoryAdapter</B>
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<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.52.23">DescriptionList</A> <B>_descriptions</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Transform - is group which all children
are transformed by the the Transform's osg::Matrix. Typical uses
of the Transform is for positioning objects within a scene or
producing trakerball functionality or for animatiion.</BLOCKQUOTE>
<DL>
<A NAME="Transform"></A>
<A NAME="DOC.2.82.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transform"></A>
<A NAME="DOC.2.82.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.82.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.82.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.82.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.82.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMatrix"></A>
<A NAME="DOC.2.82.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.82.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.82.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.82.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preScale"></A>
<A NAME="DOC.2.82.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preScale( const float sx, const float sy, const float sz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preTranslate"></A>
<A NAME="DOC.2.82.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preTranslate( const float tx, const float ty, const float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preRotate"></A>
<A NAME="DOC.2.82.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preRotate( const float deg, const float <!1><A HREF="Vec4.html#DOC.2.100.11">x</A>, const float <!1><A HREF="Vec4.html#DOC.2.100.12">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.100.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Transform"></A>
<A NAME="DOC.2.82.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.82.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix"></A>
<A NAME="DOC.2.82.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; _matrix</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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